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Releases: LordOfDragons/democap

DEMoCap Pre-Release Nightly Build

07 Jun 21:34
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Pre-release

Continuous Nightly Build of DEMoCap.
Created: 2025-01-23

Builds are potentially unstable. Use at own risk.

DEMoCap Release 1.2

06 Sep 13:35
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1.2 Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

The DEMoCap is a Free Software Application allowing to do Motion Capture using VR equipment.

Requires working installation of Drag[en]gine Game Engine version 1.23 or newer: https://dragondreams.ch/index.php/dragengine/#downloads-dragengine

DEMoCap Release 1.1

21 Nov 20:06
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1.1 Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

The DEMoCap is a Free Software Application allowing to do Motion Capture using VR equipment.

Requires working installation of Drag[en]gine Game Engine version 1.20 or newer: https://dragondreams.ch/index.php/dragengine/#downloads-dragengine

DEMoCap Release 1.0

04 Aug 21:30
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1.0 Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

The DEMoCap is a Free Software Application allowing to do Motion Capture using VR equipment.

Requires working installation of Drag[en]gine Game Engine version 1.18 or newer: https://dragondreams.ch/?page_id=152#downloads-dragengine

DEMoCap Pre-Release 0.9.1

11 Oct 18:40
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0.9.1 Pre-Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

This is a pre-release of DEMoCap. More features and bug fixes will be added before the first official release. The pre-release though can be already used for game development purpose.

Requires working installation of Drag[en]gine Game Engine version 1.13 or newer: https://dragondreams.ch/?page_id=152#downloads-dragengine

DEMoCap Pre-Release 0.9

03 Sep 16:40
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0.9 Pre-Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

This is a pre-release of DEMoCap. More features and bug fixes will be added before the first official release. The pre-release though can be already used for game development purpose.

Requires working installation of Drag[en]gine Game Engine version 1.13 or newer: https://dragondreams.ch/?page_id=152#downloads-dragengine

Changelog:

  • Blender Live-Connection Add-On.
  • Modified *.demca saving to use relative path (relative to *.demca file not project file). Importers try first path relative to *.demca file and if not found relative to project file.
  • Added support to import/export stage directions *.stagedirs.xml file.
  • Fixed potential null pointer exception if trying to record with uncalibrated character.
  • Added support to change object class.
  • Improved project panel performance while selecting objects.
  • Improving overall UI performance.
  • Added loading-character model to better tell the user he has to wait for character resources to be loaded.
  • Improved world spawn character handling.
  • Fixed recreating object (due to stub property changes) deleting attachments.
  • Improved GrabAttach behavior to support disabling colliding with actor limbs, prevent actor grabing object and locking hand rotation while grabbing.
  • Added support to reset position, orientation and velocities for physics simulated objects.
  • Added some more hand poses for GrabAttach behavior. Use Component behavior panel to select models to closer resemble the grab motion the actor has to perform.
  • Added support to auto-load project by adding it to the command line. Path has to be relative to DEMoCap config directory.

DEMoCap Pre-Release 0.8.1

18 Aug 13:35
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0.8.1 Pre-Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

This is a pre-release of DEMoCap. More features and bug fixes will be added before the first official release. The pre-release though can be already used for game development purpose.

Requires working installation of Drag[en]gine Game Engine version 1.13 or newer: https://dragondreams.ch/?page_id=152#downloads-dragengine

DEMoCap Pre-Release 0.8

14 Aug 10:15
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0.8 Pre-Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

This is a pre-release of DEMoCap. More features and bug fixes will be added before the first official release. The pre-release though can be already used for game development purpose.

Requires working installation of Drag[en]gine Game Engine version 1.13 or newer: https://dragondreams.ch/?page_id=152#downloads-dragengine

Changelog 0.8:

  • Added panel for ECBehaviorAnimated behavior which allows to animate objects..
  • Added GrabAttach behavior.
  • Added support to record over existing animations breaking playback once interacting with objects.
  • Fixed ECBRecordAnimation not recording all object rig bones correctly.
  • Fixed blender scripts not showing frame rate and playtime for captures containing only object data.
  • Camera option "Enable GI" is now disabled by default to improve performance.
  • Added interaction bubble support.
  • Fixed collider not being properly re-positioned in physics mode.
  • Added support to automatically stop recording if the end of the existing recording is hit.

DEMoCap Pre-Release 0.7

13 Jul 20:58
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0.7 Pre-Release of the DEMoCap.

All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

This is a pre-release of DEMoCap. More features and bug fixes will be added before the first official release. The pre-release though can be already used for game development purpose.

Requires working installation of Drag[en]gine Game Engine version 1.13 or newer: https://dragondreams.ch/?page_id=152#downloads-dragengine

DEMoCap Pre-Release 0.6

11 Apr 17:03
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All information on: https://developer.dragondreams.ch/wiki/doku.php/democap:main

This is a pre-release of DEMoCap. More features and bug fixes will be added before the first official release. The pre-release though can be already used for game development purpose.

Requires working installation of Drag[en]gine Game Engine version 1.10 or newer: https://dragondreams.ch/?page_id=152#downloads-dragengine

Changes in 0.:

  • updated example characters with stiffer shoulder which looks better
  • fixed auto-first-person-view not working correctly with waist tracker without chest tracker
  • changed add motion transfer to use sub-menu instead of choose from list dialog
  • added guide twist support to inverse kinematics motion transfer to improve knee-without-tracker
  • modified auto-human to use 2 twist bones for elbow tracker not used and 1 for elbow tracker used
  • replaced placeholder menus updated with proper menus
  • added support to reorder stage directions using drag/drop
  • updating example characters with the new way of creating the calibration and base ik animation. this way of creating them works for both capturing with elbow/knee trackers and without elbow/knee trackers. getting the base ik animation right is the tricky part. if done correctly the results are good otherwise medium at best.
  • modified ik motion transfer to orientation transfer of guide bone. this works with legs and arms but requires calibration and base ik to match actor arm rotation closely or rotation problems surface. in the test this version works the best.
  • fixed auto first person view motion transfer
  • modified elbow tracker placement and orientation to improve arm motion capture using elbow trackers
  • fixed auto first person view transfer not resolving slotsbefore using them to make decisions
  • fixed exception due to modifying listener while iterating over it
  • fixed problem with first calibration after editing/loading character did not properly work for arms
  • added protection against accidently not selecting a capture object if one or more are present. this prevents recording free animations if a scene is set up using capture objects
  • added auto exporting
  • fixed hand pose not set to per-hand suffixed naming causing the hand model to not show finger bending while mocap still works
  • added stage directions support. this allows the mocap operator to set up stage directions before the mocap session. during the mocap session the actor can then see the stage directions on his vr wrist menu to make sessions more efficient
  • added panel buttons to vr wrist menu. this allows the actor to switch the shown panel without needing to use the actor control panel