TR2X 0.9
·
84 commits
to develop
since this release
Commit: 2408972
Tag: 0.9
Changes
0.9 - 2025-02-14
- added Linux builds and toolchain (#1598)
- added macOS builds (for both Apple Silicon and Intel) (#2226)
- added pause dialog (#1638)
- added a photo mode feature (#2277)
- added fade-out effect to the demos
- added the ability to hold left/right to move through menus more quickly (#2298)
- added the ability to disable exit fade effects alone (#2348)
- added a fade-out effect when completing Lara's Home
- added support for animated sprites (#2401)
- added a
/cut
(alias:/cutscene
) console command for playing cutscenes - added a
/gym
(alias:/home
) console command for playing Lara's Home - added a
/music
console command that plays a specific music track - added a console log when using the
/demo
command - changed the object texture limit from 2048 to unlimited (within game's overall memory cap) (#1795)
- changed the sprite texture limit from 512 to unlimited (within game's overall memory cap) (#1795)
- changed the texture page limit from 32 to 128 (#1796)
- changed default input bindings to let the photo mode binding be compatible with TR1X:
Key Old binding New binding Decrease resolution Shift+F1 Shift+F11 Increase resolution F1 F11 Decrease internal screen size Shift+F2 Shift+F10 Increase internal screen size F2 F10 Toggle photo mode --- F1 Toggle photo mode UI --- H - changed the
/kill
command with no arguments to look for enemies within 5 tiles (#2297) - changed the game data to use a separate strings file for text information, removing it from the game flow file
- changed dynamic lighting for gun flashes and explosions to be optional (#2357)
- fixed scale of secret icons on level complete summary (#1631)
- fixed showing inventory ring up/down arrows when uncalled for (#2225)
- fixed Lara never stepping backwards off a step using her right foot (#1602)
- fixed blood spawning on Lara from gunshots using incorrect positioning data (#2253)
- fixed ghost meshes appearing near statics in custom levels (#2310)
- fixed potential memory corruption when reading a custom level with more than 512 sprite textures (#2338)
- fixed the teleporting command sometimes putting Lara in invalid flipmap rooms (#2370)
- fixed teleporting to an item on a ledge sometimes pushing Lara to the room below (#2372)
- fixed the game crashing if a cinematic is triggered but the level contains no cinematic frames (#2413)
- fixed being unable to load a level that contains no sound effect data (#2460)
- fixed issues with sound effects not playing or looping forever in some cases when many other effects are playing (#2494)
- fixed Lara activating triggers one frame too early (#2205, regression from 0.7)
- fixed savegame incompatibility with OG (#2271, regression from 0.8)
- fixed stopwatch showing wrong UI in some circumstances (#2221, regression from 0.8)
- fixed excessive braid movement when dead in windy rooms (#2265, regression from 0.8)
- fixed item counter shown even for a single medipack (#2222, regression from 0.3)
- fixed item counter always hidden in NG+, even for keys (#2223, regression from 0.3)
- fixed the passport object not being selected when exiting to title (#2192, regression from 0.8)
- fixed the upside-down camera fix to no longer limit Lara's vision (#2276, regression from 0.8)
- fixed /kill command freezing the game under rare circumstances (#2297, regression from 0.3)
- fixed wireframe mode discarding transparent pixels (#2315, regression from 0.7)
- fixed sprite pickups not being paused in the pause/inventory screen (#2319, regression from 0.6)
- fixed Skidoo snow wake effects at slow speeds (#2324, regression from 0.6)
- fixed software renderer skybox occlusion issues (#2343, regression from 0.7)
- fixed gunflare from bandits in Tibetan levels spawning too far from their guns (#2365, regression from 0.8)
- fixed guns sometimes appearing in Lara's hands when entering the fly cheat while undrawing weapons (#2376, regression from 0.3)
- fixed the
/play
console command not resetting Lara's inventory (#2267, regression from 0.3) - fixed flashing text when trying to exit passport while Lara is dead and an action is required (#2263)
- improved rendering to achieve a slight performance boost in big rooms (#2325)
- improved wireframe mode appearance around screen edges