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Release for Skyward, a procedural dungeon crawler in C# and Unity

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Skyward

Banished to the depths of Ziel's fortress, a lone Antek must battle hordes of enemies and reach the top of the fortress to reclaim his freedom and "self."

No two playthroughs will be the same as each level is randomly generated, making each path a new one to explore. Use your magic to eradicate enemies and defeat powerful mini-bosses to uncover new levels. Are you able to ascend Ziel's fortress and vanquish him once and for all?

See the development of the game on Behance!
Get the game on itch.io!

Tools

The game was created in Unity with C#.

Credits

Systems Programmer - Kristian Kolehmainen
Gameplay Programmer - Nathan Whelden
Writer - Austin Bird
Level Designer - Ana Thomas
Designer - Stephen Soto
VFX & UI Artist - Dang Hoang
Character & Background Artist - Robert Peterson

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Release for Skyward, a procedural dungeon crawler in C# and Unity

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