In this exercise we generate 3D meshes from depth and color maps which can be captured by camera like a Microsoft Kinect. We provide a basic virtual sensor class that reads the camera data from image files (see VirtualSensor.h). Our task was to project the depth from a single frame to 3D world space and to save it as a 3D mesh with the corresponding colors of the color map. Follow the comments in this source file.
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In this exercise we generate 3D meshes from implicit surfaces.
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In this exercise, we explore different optimization problems, that can be solved with a (non-)linear solver, Ceres (http://ceres-solver.org/) in our case.
- Working