2024.1.0
Summary
This update fixes a few various bugs and adds new features for extension developers to use in their addons.
Changes
- The default interior now uses a more accurate bounding box when calculating spawn and exiting positions by @MattJeanes
- Updated languages via CrowdIn
- Updated German, Spanish, French, Portuguese (Portugal), Portuguese (Brazilian), Simplified Chinese
- Please consider contributing if you'd like to improve translations for your language
Fixes
- Fixed the exterior light sprite showing through objects when the doors were open by @MattJeanes
- Fixed the 2023 April Fools joke (when manually enabled with
tardis2_aprilfools_2023 2
) by @MattJeanes - Fixed an error when materialising with no interior by @MattJeanes
- Fixed a scenario where version data could get corrupted, breaking the addon by @MattJeanes (#1047)
- Fixed notification spam for non-admins in multiplayer when an admin changes a global setting by @MattJeanes (#1048)
- Fixed an issue where the 'Doors not installed' popup stopped the spawnmenu from working by @MattJeanes (#913)
- Fixed the screen fading out for every player when someone activates the telepathic circuits in the default interior by @MattJeanes
Internal changes
- Added ability to customize the pre-materialisation delay with
Exterior.Teleport.PrematDelay[Fast]
by @MattJeanes (#1049) - The sequence speed can now be a table containing 'Demat' and 'Mat' instead of a single number by @MattJeanes (#1050)
Interior.ExitBox
containing a Min/Max vector can now be specified as an alternate to theInterior.ExitDistance
by @MattJeanes (#555, #967, #1016)- This allows more precise control rather than a simple sphere from the centre of the interior model
Interior.Size
containing a Min/Max can now be specified to manually specify interior dimensions when spawning by @MattJeanes (#1016)- Added new debug tool
tardis2_debug_minmax
to help visualize and get vectors for a box space by @MattJeanes (#1016)
Full Changelog: 2023.8.1...2024.1.0