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A minimalistic reimplementation of the legendary arcade game Q*bert in assembly x8086 (High school project).

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Q*bert Title Image

Project Q*bert

An ASMx8086 reimplementaion of the legandary arcade game Q*bert.

Instructions

In order to win, you. Q*bert (the orange character) must change the colour of all top cube faces. Use the "8,5,4,7" numpad buttons to move north-east, south-east, south-west and north-west respectivly.

You have 3 lives and you may lose one when one of the following occurs:

  1. Q*bert has stepped over the pyramid's edges
  2. Q*bert and WrongWay (the pink character) are positioned on the same cube.

Slick (the green character) resets the colour of every cube he treads on. You can eliminate Slick from the pyramid by meeting with him on the same cube (he will reappear after a while).

Main features

  • Localized rendering: only active areas of the screen are being rerendered in order to supply a smooth gaming experience.
  • Randomised bots: Slick and WrongWay are generated using randomised properties, so stay on your toes as they may appear just behind you!👻

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A minimalistic reimplementation of the legendary arcade game Q*bert in assembly x8086 (High school project).

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