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Releases: MissCorruption/QuickLootIE

QuickLootIE-Nightly @ 2025-03-16

16 Mar 12:50
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Pre-release

Latest nightly of QuickLootIE. These builds are untested and may contain bugs.

QuickLoot IE - A QuickLoot EE Fork 3.4.1

12 Feb 19:23
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What's Changed

  • Reverted code that wasn't meant to be in main yet
  • Fixed an address for Skyrim 1.6.640 causing crashes when looking at a container

Full Changelog: 3.4.0...3.4.1

QuickLoot IE - A QuickLoot EE Fork 3.4.0

12 Feb 12:08
4aafd45
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What's Changed

  • refactor: swap to UniversalMenu by @Nightfallstorm in #87
  • TCC displayed icon fix by @AtomCrafty in #90
  • Fixed arrows not having keywords, thus not applying the i4 rules correctly
  • Fixed incorrect button icons displaying when using the keyboard through Auto Input Switch
  • Fixed scroll indicator arrows not updating
  • Automatically disable caching for outdated LootMenu reskins

New Contributors

Full Changelog: 3.3.0...3.4.0

QuickLoot IE - A QuickLoot EE Fork 3.3.0

27 Jan 22:07
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What's Changed

Features

  • Implements caching for the GFxMovieView to avoid repeated swf loads.
  • Implements MCM option to disable the loot menu for corpses.
  • Implements QuickLootIE_Exclude keyword check.
  • Implements some infrastructure for VR support.
  • Implements scroll sounds.

Fixes

  • Fixes the E key being counted when the key down event happened while the loot menu wasn't open.
  • Fixes scroll arrows not updating correctly if maxLines is larger than 7.
  • Fixes some MCM settings not being loaded from the profile file.
  • Fixes weight and value being multiplied by the stack size.
  • Fixes German translation for ShowIconItem MCM setting.
  • Adds WidgetMenu and CombatAlertOverlayMenu to the whitelist.
  • Fixes some icon mismatches due to missing data #82

Full Changelog: 3.2.0...3.3.0

QuickLoot IE - A QuickLoot EE Fork 3.2.0

01 Jan 06:46
6473dc6
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  • Allow hiding the item icons
  • Implement performance profiler
  • Fix crash related to keybindings on 1.5.97
  • Fix loot menu items beyond 7 not initializing properly
  • Blacklist Gunjar since you need to interact with him directly to progress the intro quest

QuickLoot IE - A QuickLoot EE Fork 3.1.0

20 Dec 22:24
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What's Changed

Full Changelog: 3.0.0...3.1.0

QuickLoot IE - A QuickLoot EE Fork 3.0.0

15 Dec 22:31
0b250ee
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What's Changed

Full Changelog: 2.0.0...3.0.0

QuickLoot IE - A QuickLoot EE Fork 2.0.0

17 Aug 18:41
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What's Changed

  • Renamed the DLL to QuickLootIE.dll
    • This does break the compatibility with Better Third Person Selection until updated
  • Persistent selection index per container by @AtomCrafty
  • Added dynamic loot menu resizing by @AtomCrafty
  • Added a Value/Weight column by @AtomCrafty
  • Added configurable min/max lines displayed by @AtomCrafty
  • Added a sizeable lootmenu based on percentages by @AtomCrafty
  • Added Papyrus Interface and updated settings. by @Faen668
  • Native Support for Oblivion Interaction Icons by @AtomCrafty
  • Native Completionist support
  • Added scroll indication arrows by @AtomCrafty
  • MCM Integration & fixes by @AtomCrafty and @Faen668
  • QuickLoot API for external mods by @AndbGame
  • Full support for Inventory Interface Information Injector and mods using it to create new icons
  • Renamed the LootMenu.swf to LootMenuIE.swf to avoid old patches breaking it
  • Added a Take All button

New Contributors

Full Changelog: v1.2.0...2.0.0

Rebranding, CTD Fixes

16 Jun 20:53
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Changelog

  • Rebranded the mod from QuickLootEE NG Fork (QLEENGF) to QuickLootIE (QLIE)
    • The DLL is still called QuickLootEE-NG
  • Fixed a crash related to sorting items
  • Fixed a crash caused by building the DLL with VR enabled
  • Added toggle to disable QuickLoot for animals (taken from this repo

v1.1.0

16 May 19:53
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  • Potentially fixed the crash if a container had more than 32 items in it and enabled QLEE in such cases (thanks @UltraHex!)
  • Added "Which Key? NG" compatibility