Releases: MissCorruption/QuickLootIE
Releases · MissCorruption/QuickLootIE
QuickLootIE-Nightly @ 2025-03-16
Latest nightly of QuickLootIE. These builds are untested and may contain bugs.
QuickLoot IE - A QuickLoot EE Fork 3.4.1
What's Changed
- Reverted code that wasn't meant to be in main yet
- Fixed an address for Skyrim 1.6.640 causing crashes when looking at a container
Full Changelog: 3.4.0...3.4.1
QuickLoot IE - A QuickLoot EE Fork 3.4.0
What's Changed
- refactor: swap to UniversalMenu by @Nightfallstorm in #87
- TCC displayed icon fix by @AtomCrafty in #90
- Fixed arrows not having keywords, thus not applying the i4 rules correctly
- Fixed incorrect button icons displaying when using the keyboard through Auto Input Switch
- Fixed scroll indicator arrows not updating
- Automatically disable caching for outdated LootMenu reskins
New Contributors
- @Nightfallstorm made their first contribution in #87
Full Changelog: 3.3.0...3.4.0
QuickLoot IE - A QuickLoot EE Fork 3.3.0
What's Changed
Features
- Implements caching for the GFxMovieView to avoid repeated swf loads.
- Implements MCM option to disable the loot menu for corpses.
- Implements QuickLootIE_Exclude keyword check.
- Implements some infrastructure for VR support.
- Implements scroll sounds.
Fixes
- Fixes the E key being counted when the key down event happened while the loot menu wasn't open.
- Fixes scroll arrows not updating correctly if maxLines is larger than 7.
- Fixes some MCM settings not being loaded from the profile file.
- Fixes weight and value being multiplied by the stack size.
- Fixes German translation for ShowIconItem MCM setting.
- Adds WidgetMenu and CombatAlertOverlayMenu to the whitelist.
- Fixes some icon mismatches due to missing data #82
Full Changelog: 3.2.0...3.3.0
QuickLoot IE - A QuickLoot EE Fork 3.2.0
- Allow hiding the item icons
- Implement performance profiler
- Fix crash related to keybindings on 1.5.97
- Fix loot menu items beyond 7 not initializing properly
- Blacklist Gunjar since you need to interact with him directly to progress the intro quest
QuickLoot IE - A QuickLoot EE Fork 3.1.0
QuickLoot IE - A QuickLoot EE Fork 3.0.0
What's Changed
- Refactor by @AtomCrafty in #40
- Suppress container menu after lockpicking by @AtomCrafty in #63
- Input system rewrite + LootMenu refactor by @AtomCrafty in #64
- Version 2.1.0 by @AtomCrafty in #66
- Add credits page by @AtomCrafty in #70
Full Changelog: 2.0.0...3.0.0
QuickLoot IE - A QuickLoot EE Fork 2.0.0
What's Changed
- Renamed the DLL to
QuickLootIE.dll
- This does break the compatibility with Better Third Person Selection until updated
- Persistent selection index per container by @AtomCrafty
- Added dynamic loot menu resizing by @AtomCrafty
- Added a Value/Weight column by @AtomCrafty
- Added configurable min/max lines displayed by @AtomCrafty
- Added a sizeable lootmenu based on percentages by @AtomCrafty
- Added Papyrus Interface and updated settings. by @Faen668
- Native Support for Oblivion Interaction Icons by @AtomCrafty
- Native Completionist support
- Added scroll indication arrows by @AtomCrafty
- MCM Integration & fixes by @AtomCrafty and @Faen668
- QuickLoot API for external mods by @AndbGame
- Full support for Inventory Interface Information Injector and mods using it to create new icons
- Renamed the
LootMenu.swf
toLootMenuIE.swf
to avoid old patches breaking it - Added a
Take All
button
New Contributors
- @AtomCrafty made their first contribution in #13
- @Faen668 made their first contribution in #23
Full Changelog: v1.2.0...2.0.0
Rebranding, CTD Fixes
Changelog
- Rebranded the mod from QuickLootEE NG Fork (QLEENGF) to QuickLootIE (QLIE)
- The DLL is still called
QuickLootEE-NG
- The DLL is still called
- Fixed a crash related to sorting items
- Fixed a crash caused by building the DLL with VR enabled
- Added toggle to disable QuickLoot for animals (taken from this repo