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LibDiv

A library to perform linear algebra and calculus operations, plus some other math stuff! Check out https://jitpack.io/#MittyRobotics/LibDiv to use this libary in your own projects or click here:

Docs

Calculus and Algebra

Create polynomial

//can use a double array or an int array
double[] coefficients = new double[] {1, 2, 7};

//don't use the Polynomial contructer - use library create method
Polynomial myPolynomial = LinAlgLib.createPolynomial(coefficients);

Create trig

double amplitude = 2;
double frequency = 3;

Polynomial mySineFunction = LinAlgLib.sine(amplitude, frequency);

//for default values 1 and 1
Polynomial myOtherSineFunction = LinAlgLib.sine();

//if you know taylor polynomials - decide number of terms (in this case 100)
Polynomial myThirdSineFunction = LinAlgLib.sine(100);
Polynomial myLastSineFunction = LinAlgLib.sine(amplitude, frequency, 100);

Cosine is the same, just replace sine calls with cosine

Also, myPolynomial.print() can be used to print the polynomial to the console

Polynomial, sine, and cosine solving

//can be any polynomial, sine, or cosine
Polynomial function = LinAlgLib.createPolynomial(new double[] {
        1, 4, 5, 8
});

//guess the root of the function or put in something random
double guess = 2;

// maxRepetitions - how many times you want to run a Newton's method iteration (even 1 will usually suffice)
int maxRepetitions = 1;

double oneRootOfFunction = function.solve(guess, maxRepetitions);

Polynomial, sine, and cosine derivatives/integrals

//can be any polynomial, sine, or cosine
Polynomial function = LinAlgLib.createPolynomial(new double[] {
        1, 4, 5, 8
});

//quite simple method call to get a new Polynomial with the derivative
Polynomial derivative = LinAlgLib.takeDerivative(function);

//integrating works similarly but allows you to choose the constant "+c" in one of three ways
Polynomial integralWithConstantAsZero = LinAlgLib.takeIntegral(function);
Polynomial integralWhereYouInputConstant = LinAlgLib.takeIntegral(function, 2);
Polynomial integralWhereYouInputAnXValueAndWhatTheIntegralShouldEqual = LinAlgLib.takeIntegral(function, 3, 7);

Create non-polynomial function

//override compute to return what the function is
//this one is x * lnx + e^(2x)
Function function = new Function() {
    @Override
    public double compute(double x) {
        return x * Math.log(x) + Math.exp(2 * x);
    }
};

//if you know the derivative or integral you can input it, but this is not necessary
Function derivative = new Function() {
    @Override
    public double compute(double x) {
        return Math.log(x) + 1 + 2 * Math.exp(2 * x);
    }
};
function.manuallySetDerivative(derivative);

//same for integral but replace manuallySetDerivative with manuallySetIntegral

Solve non-polynomial functions

//override compute to return what the function is
//this one is x * lnx + e^(2x)
Function function = new Function() {
    @Override
    public double compute(double x) {
        return x * Math.log(x) + Math.exp(2 * x);
    }
};

//guess the root of the function or put in something random
double guess = 2;

// maxRepetitions - how many times you want to run a Newton's method iteration (even 1 will usually suffice)
int maxRepetitions = 1;

double oneRootOfFunction = function.solve(guess, maxRepetitions);

Compute derivatives and integrals of non-polynomial functions

//override compute to return what the function is
//this one is x * lnx + e^(2x)
Function function = new Function() {
    @Override
    public double compute(double x) {
        return x * Math.log(x) + Math.exp(2 * x);
    }
};

function.calculateDerivativeAtPoint(0.2);

function.definiteIntegral(2, 4);
        
//only use this if you know Gaussian Quadrature
function.definiteIntegralCustomGaussianQuadrature(2, 4, 17);

//note: these are very good estimations and manually inputting derivatives and integrals might be more accurate

Linear Algebra

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