A micro voxel engine written in Rust with WGPU and runs on the Geese Event Framework.
- Cross platform ✔
- Voxel raytracing ✔
- Contree chunking (WIP)
- Voxel World Gen (WIP)
- Fully modifyable voxel terrain (WIP)
- Voxel Physics (coming soon)
- Per-Voxel Path Traced Lighting (soonish)
- Tutorials for the API
Download the source files open the terminal and run:
cargo run
Feel free to make open an issue here on github :D