Skip to content

NicolasIRAGNE/GBmu

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GBmu

Trying to write a GameBoy emulator from scratch with no prior experience in electronics / emulation in general. One of the dumbest ideas i've had so far.

** The rest of this README is outdated and I don't have time to fix it. Sorry. **

Dependencies

Cmake version 3.15 minimum.

If you are building on linux or macOs: GNU readline

All other dependencies should be handled by the CMakeLists

How to use

In most cases, the following should be enough: cd build && cmake .. && make install

usage: ./gbmu <rom_file>

Debugger

This program ships with libyacc. However, it can cause crashes on some architectures, so it also includes a fallback, much more rudimentary debugger. Use the CMake variable WITH_LIBYACC to choose which one to include

Does it work ?

Not really. Maybe sometimes.

Will it work one day ?

Maybe.

About

Gameboy emulator written in C / C++

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •