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Inter-Mod Communication stuff #165
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Inter-Mod Communication stuff #165
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Oh, it might be a bit useless without a world object to work with in the event. Added. |
Hrrrrr..... added one more event that's fired a bit later, allows filtering on CreatureType. Last commit, I promise! |
Oh, I completely forgot - you wanted this to be optional and disabled by default. I'll work on that. I also wanted to add something else, also off by default obviously. This... I'll put all of this in a separate "IMC.cfg", with the two options - 1) Fire spawn events and 2) Add entitydata flag - located here, both false. |
…ntities spawned with JAS. Default disabled, just like other IMC stuff.
Ok that's done. Let me know if you want anything changed for the PR. |
So here's that thing I was going to do. Works perfectly for our purposes, but let me know if there's something you want done differently.