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Releases: Protonull/CivVoxelMap

v1.21.4-2 -- Merge upstream

21 Jan 18:38
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Latest (Unstable)

21 Jan 18:34
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Latest (Unstable) Pre-release
Pre-release

Commits

  • 3ff9176: Update ModMenu version (Alexander)
  • d621a27: Update Parchment version (Alexander)
  • 4a52ba1: Update VoxelMap version (Alexander)
  • 7e53e19: Update README versions (Alexander)
  • f2b66bf: Don't include licence in releases (Alexander)
  • 3f95094: Fix mixin target error (Alexander)
  • 2d64f3e: Bump to 1.21.4-2 (Alexander)

v1.21.4-1 -- Update to 1.21.4

26 Dec 21:46
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v1.21.3-2 -- Fix radar-options crash

17 Dec 09:12
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  • Fixed a crash related to clicking the "Radar..." options button in VoxelMap options.
  • Elevation-based filtering is no longer disabled when the hide-elevation option is disabled.
  • Fix incorrect scale clamping.

v1.21.3-1 -- Updated to 1.21.3

30 Nov 03:28
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Please do not use this version!

Use https://github.com/Protonull/CivVoxelMap/releases/tag/v1.21.3-2 instead.


  • Also removes the blurred background in additional player/entity radar option screens.
  • Fixed incorrect and hard to read spacing on the hide-invisibility and hide-crouching option tooltips.

You may also notice a change in version style. This is because there is realistically no chance of a 1.0.0 version, or even a 0.1.0 version. What would that even look like? This project is, in essence, a set of patches for VoxelMap. And so the version style has been changed to emphasise the Minecraft version, trailed by the project version.

v0.0.9 - Radar legality improvements

29 Nov 03:09
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  • The fair-play options to hide invisible and sneaking players from the minimap have been marked as CivMC illegal.

  • The minimap no longer considers elevation when filtering out entities considered too far away.

v0.0.8 - Small fixes

09 Sep 16:58
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v0.0.7 - Updated for 1.21.1

22 Aug 07:30
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v0.0.6 - Updated for 1.20.6

20 Aug 08:43
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v0.0.5

24 Jul 04:16
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  • Fixed the updated radar settings page not being applied.

  • Fixed BlockState NPE (#2)