Releases: Ray-Tracing-Systems/Hydra3dsMaxBinary
Releases · Ray-Tracing-Systems/Hydra3dsMaxBinary
Release v2.6.2 (28.03.2023)
Main changes:
- Added a HydraLight2 light source based on an easier-to-develop and support max script.
Improved:
- Added original 3d max transforms to export (for developers).
Limitations:
- Support for HydraLight based on the 3d max API has been discontinued and replaced with HydraLight2.
- The HydraLight2 does not always have the correct brightness in the viewport.
v 2.6.1 (17.03.2023)
Release v2.6.1
15.03.2023
Main changes:
- Added basic support for spectral rendering (available only from API)
- Added support for vector textures (available only from API)
Fixed:
- A lot of small bugs.
v2.6 (19.07.2021)
Main changes:
- Vibrance in the post process.
- Added neural network Intel denoise.
- Support for 2022 max.
Improved:
- Contrast and uniform contrast in a more correct color space.
- Uniform Contrast works more gently, preventing banding.
- Multisampling for the render element: color and normal passes.
- Normal pass takes into account the bump.
Fixed:
- Incorrect anisotropy blocking.
- Incorrect color of the render element: normal pass.
- Splines are always rendered.
- Sometimes the normals break.
Limitations:
- Support for 3ds max 2017-2019 has been discontinued.
v2.5 (25.05.2020)
Major changes to v2.5:
- Plugin for 3ds max 2021.
- Anisotropic BRDF: Beckmann and TRGGX.
- Multiscattered GGX (reflections and refractions).
- Falloff.
- Blended box (triplanar mapping).
- Ambient occlusion (AO, dirt).
- DOF for IBPT and MMLT (there are still some small artifacts).
- Clamp for noise reduction.
- Support for disabling texture filtering (important for rotation anisotropy textures).
Improved:
- Hydra light stands out better.
- Contrast in the post process does not saturate the color.
- A large number of materials does not slow down the material editor.
- Displaying Back/Env in material editor.
- Output messages to the render console.
- Some fixes for broken polygons and vertexes, with warnings about this.
Fixed:
- When the render falls, max freezes.
- In the transparency of the material with the Back/Envir node, the background is not visible.
- Nan pixels with a normal map.
- Different brightness of the Hydra light in different system units of the scene.
- Max drops when the sun's Hydra rotates through the interface.
- Hydra light disappears in the viewport.
- All sorts of small bugs.
Restrictions:
- Falloff, blended box, and AO cannot be embedded in each other.
- The Blended box is displayed as a normal texture in the viewport.
- Blended box for relief (bump) in development.
- Only 2 AO cards with different parameters per material.
v2.5.3 (24.05.2021)
Major changes:
Improved:
- Update Intel Denoise to v1.4.0.
Fixed:
- NaN pixels.
Restrictions:
- Discontinued support for 3D Max 2017.
- So far only for 3ds Max 2020 - 2022.
v2.5.2 (29.01.2021)
Major changes:
- Added neural network Intel denoise.
- Support 2022 3ds max. (26.04.2021)
Improved:
- Multisampling for the rendering element: color and normal pass.
- The normal pass takes into account the bump.
Fixed:
- Incorrect color of the render element: normal pass.
Restrictions:
- So far only for 3ds Max 2020 - 2022.
v2.5.1 (03.12.2020)
Major changes:
- Added "Vibrance" to the post process.
Improved:
- Contrast and uniform contrast in a more correct color space.
- Uniform Contrast works more gently, avoiding banding.
Fixed:
- Incorrect locking GUI of the anisotropy.
- In white balance, color distortion on bright areas.