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[4.3] Cherry-picks for the 4.3 (4.3.1) branch - 1st rendering bugs batch #942
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Spartan322
merged 24 commits into
Redot-Engine:4.3
from
Spartan322:4.3.1-cherry-pick/bugs-rendering
Jan 23, 2025
Merged
[4.3] Cherry-picks for the 4.3 (4.3.1) branch - 1st rendering bugs batch #942
Spartan322
merged 24 commits into
Redot-Engine:4.3
from
Spartan322:4.3.1-cherry-pick/bugs-rendering
Jan 23, 2025
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(cherry picked from commit 532630e)
(cherry picked from commit 16ee2f2)
(cherry picked from commit 491a5d9)
…o do so In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed (cherry picked from commit d720eb8)
(cherry picked from commit 4f67415)
(cherry picked from commit 274076c)
…wing (cherry picked from commit c12001a)
(cherry picked from commit fcea158)
(cherry picked from commit 403e53e)
(cherry picked from commit cb94652)
…_TYPE_CUBE_ARRAY (cherry picked from commit a4d1d36)
…ile renderer to avoid precision errors on heavily scaled meshes (cherry picked from commit 2c158c3)
(cherry picked from commit 3376b91)
(cherry picked from commit bb3d004)
Fixes #99592 The following variables were set too early, and later code never ran.. prev_shader, prev_variant, prev_spec_constants variables These variables were shared in two different branch conditions but were updated inside the first one, so the second could never be true.. The condition to update lighting also should check prev_spec_constants since it updates that uniform. (cherry picked from commit 45a7bcc)
(cherry picked from commit 11225de)
(cherry picked from commit 9ea97c0)
…low effect (cherry picked from commit 830f250)
(cherry picked from commit 34ebec3)
axis in the particle shader. (cherry picked from commit 9906120)
(cherry picked from commit 84e6ac9)
…depth-based ghosting (cherry picked from commit 25a9b04)
(cherry picked from commit 1af1edf)
SkogiB
approved these changes
Jan 23, 2025
tindrew
approved these changes
Jan 23, 2025
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Rendering Bug PRs:
RenderingDevice::texture_create
godotengine/godot#93819region_filter_clip_enabled
to avoid sprite bleeding for interpolated sprite sheets godotengine/godot#97602MultiMesh
errors in editor and resource duplication godotengine/godot#98541TEXTURE_TYPE_CUBE
orTEXTURE_TYPE_CUBE_ARRAY
godotengine/godot#98767gl_compatibility
lightmap uniforms not being set godotengine/godot#99606GPUParticlesCollisionHeightField3D
in compatibility renderer. godotengine/godot#101159