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Getting Started
With the first installation, all files are generated and fully loaded.
The arena files with the configuration and the template world area located in /MissileWars/arenas/
. These files are fine so far and do not need to be adjusted for now.
The lobby configuration located in /MissileWars/games/
. In the default game config game0.yml
you only have to check if the lobby.world
setting is pointing to a world it also exists on your server, at the beginning. Because the lobby - unlike the arena - is not created temporarily by the plugin. So, by default, you need a world "world" or you have to change the lobby-world setting here.
lobby:
world: "world"
In the main configuration file config.yml
located in /MissileWars/
you see the temp_block
setting-section for the Updater‐Block. If you want to use the default schematic files of this plugin located in the /MissileWars/missiles/
folder, you should apply the following settings, as the Updater-Block is already included in the schematics files.
Tip: If you use WorldEdit, you can also completely deactivate the temporary Updater-Block after adjusting the schematic files. You can find the instructions here.
temp_block:
enable: true
material: NOTE_BLOCK
remove_after_ticks: 4
radius: 8
temp_block:
enable: true
material: NOTE_BLOCK
remove_after_ticks: 0
radius: 8
Find any place on your server and place a sign. Any sign materials can be used (Material-Tag: #all_signs
).
The first line of the tag contains the keyword [missilewars]
or [mw]
(case-insensitive). The second line contains the name of the game: game0
(case-sensitive).
Note: "Hanging Signs" are small and therefore offer less space for the text. When using this signs, shorten the
sign
lines and thegame_state
messages in themessages.yml
and thename
in the arena configuration, that the generated texts are not sometimes cut off.
(The positions of the generated MissileWars signs are saved in the /MissileWars/data/signs.json
file.)
By default, SpigotMC spams a warning message " moved too quickly!" in the console during the game. To prevent this, it's recommended to increase in the spigot.yml
the moved-wrongly-threshold
value from 0.0625
(= default) to 1.0625
or similar.
Info about SpigotMC configuration: https://www.spigotmc.org/wiki/spigot-configuration
Finished! Now you and your test partner can right-click on the sign to go to the lobby. In the lobby, you can wait util the waiting time is done or as an Admin you can use the /mw start
command.
You will be teleported to the arena and can play.