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_description: Release notes for Riptide v2.2.0. | ||
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# v2.2.0 Release Notes | ||
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Install this version with Unity's Package Manager using the following URL ([step-by-step instructions](~/manual/overview/installation.md#option-1-unity-package-manager)): | ||
```plaintext | ||
https://github.com/RiptideNetworking/Riptide.git?path=/Packages/Core#2.2.0 | ||
``` | ||
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It can also be installed a number of [other ways](~/manual/overview/installation.md#net-projects) for use outside of Unity, including as a [NuGet package](https://www.nuget.org/packages/RiptideNetworking.Riptide). | ||
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For a full list of source code changes, check out the [version comparison](https://github.com/RiptideNetworking/Riptide/compare/v2.1.2...v2.2.0) on GitHub. | ||
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## Additions | ||
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- Added overloads to all Get methods that auto read array lengths ([#127](https://github.com/RiptideNetworking/Riptide/issues/127)). | ||
- Added overload to <code><xref:Riptide.Message.AddBytes*></code> with optinal startIndex & amount parameters ([#128](https://github.com/RiptideNetworking/Riptide/issues/128)). | ||
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## Fixes | ||
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- Fixed <code><xref:Riptide.Message.AddShorts*></code> & <code><xref:Riptide.Message.AddUShorts*></code> not writing bits correctly ([#124](https://github.com/RiptideNetworking/Riptide/issues/124)). | ||
- Fixed redundant sequence IDs being included in reliable acks ([PR #130](https://github.com/RiptideNetworking/Riptide/pull/130)). | ||
- Fixed message retaining residual data when further data was added to a message after being received. |