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_description: Release notes for Riptide v2.1.2. | ||
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# v2.1.2 Release Notes | ||
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Install this version with Unity's Package Manager using the following URL ([step-by-step instructions](~/manual/overview/installation.md#option-1-unity-package-manager)): | ||
```plaintext | ||
https://github.com/RiptideNetworking/Riptide.git?path=/Packages/Core#2.1.2 | ||
``` | ||
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It can also be installed a number of [other ways](~/manual/overview/installation.md#net-projects) for use outside of Unity, including as a [NuGet package](https://www.nuget.org/packages/RiptideNetworking.Riptide). | ||
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For a full list of source code changes, check out the [version comparison](https://github.com/RiptideNetworking/Riptide/compare/v2.1.1...v2.1.2) on GitHub. | ||
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## Fixes | ||
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- Fixed <code><xref:Riptide.Message.AddBytes*></code> not resetting data segments, which could cause the data from previous messages to bleed over ([#124](https://github.com/RiptideNetworking/Riptide/issues/124)). |