This project is a simple C++ application that utilizes the SFML library for 2D raycasting. It supports collision detection for custom polygons, lines, rectangles, and spheres.
- 2D raycasting with SFML
- Collision detection for custom polygons, lines, rectangles, and spheres
- Ensure you have the SFML library installed and set up in your C++ development environment.
- Clone this repository.
- Open the project in your preferred C++ IDE.
- Build and compile the project.
- Run the executable file.
- Move the mouse, and the emitter will move accordingly.
This project is licensed under the MIT License. Feel free to modify and distribute it according to the terms of the license.