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A C++ project utilizing SFML for 2D raycasting and collision detection of custom polygons, lines, rectangles, and spheres.

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RodrigoGama1902/2d-raycasting

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2D Raycasting

This project is a simple C++ application that utilizes the SFML library for 2D raycasting. It supports collision detection for custom polygons, lines, rectangles, and spheres.

Main

Features

  • 2D raycasting with SFML
  • Collision detection for custom polygons, lines, rectangles, and spheres

How to Use

  1. Ensure you have the SFML library installed and set up in your C++ development environment.
  2. Clone this repository.
  3. Open the project in your preferred C++ IDE.
  4. Build and compile the project.
  5. Run the executable file.
  6. Move the mouse, and the emitter will move accordingly.

License

This project is licensed under the MIT License. Feel free to modify and distribute it according to the terms of the license.

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A C++ project utilizing SFML for 2D raycasting and collision detection of custom polygons, lines, rectangles, and spheres.

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