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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" | ||
#include "soh/ShipInit.hpp" | ||
#include "soh/OTRGlobals.h" | ||
#include "soh/ResourceManagerHelpers.h" | ||
#include "objects/object_link_boy/object_link_boy.h" | ||
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extern "C" { | ||
#include "functions.h" | ||
#include "macros.h" | ||
#include "variables.h" | ||
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extern PlayState* gPlayState; | ||
extern void Player_StartMode_Idle(PlayState*, Player*); | ||
extern u8 Randomizer_GetSettingValue(RandomizerSettingKey); | ||
} | ||
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void UpdateNoMSPatch() { | ||
// Condition for patching | ||
bool shouldPatch = (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER && | ||
gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS && | ||
gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE && | ||
(gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE || | ||
(!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER) && | ||
!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON) && | ||
!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)))); | ||
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if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MASTER_SWORD) && shouldPatch) { | ||
// Patching if conditions are met | ||
for (int i = 43; i <= 46; i++) { | ||
std::string patchName = "adultNoMS." + std::to_string(1) + "." + std::to_string(i); | ||
ResourceMgr_PatchGfxByName(gLinkAdultHylianShieldSwordAndSheathFarDL, patchName.c_str(), i, gsDPNoOp()); | ||
} | ||
for (int i = 62; i <= 150; i++) { | ||
std::string patchName = "adultNoMS." + std::to_string(2) + "." + std::to_string(i); | ||
ResourceMgr_PatchGfxByName(gLinkAdultMirrorShieldSwordAndSheathNearDL, patchName.c_str(), i, gsDPNoOp()); | ||
} | ||
for (int i = 61; i <= 118; i++) { | ||
std::string patchName = "adultNoMS." + std::to_string(3) + "." + std::to_string(i); | ||
ResourceMgr_PatchGfxByName(gLinkAdultMirrorShieldSwordAndSheathFarDL, patchName.c_str(), i, gsDPNoOp()); | ||
} | ||
ResourceMgr_PatchGfxByName(gLinkAdultHylianShieldSwordAndSheathNearDL, "adultNoMSHylianShield1", 75, gsSPEndDisplayList()); | ||
ResourceMgr_PatchGfxByName(gLinkAdultHylianShieldSwordAndSheathFarDL, "adultNoMSHylianShield2", 71, gsSPEndDisplayList()); | ||
ResourceMgr_PatchGfxByName(gLinkAdultMasterSwordAndSheathNearDL, "adultNoMasterSword1", 2, gsSPEndDisplayList()); | ||
ResourceMgr_PatchGfxByName(gLinkAdultMasterSwordAndSheathFarDL, "adultNoMasterSword2", 2, gsSPEndDisplayList()); | ||
} else { | ||
// Unpatching if conditions are not met | ||
for (int i = 43; i <= 46; i++) { | ||
std::string patchName = "adultNoMS." + std::to_string(1) + "." + std::to_string(i); | ||
ResourceMgr_UnpatchGfxByName(gLinkAdultHylianShieldSwordAndSheathFarDL, patchName.c_str()); | ||
} | ||
for (int i = 62; i <= 150; i++) { | ||
std::string patchName = "adultNoMS." + std::to_string(2) + "." + std::to_string(i); | ||
ResourceMgr_UnpatchGfxByName(gLinkAdultMirrorShieldSwordAndSheathNearDL, patchName.c_str()); | ||
} | ||
for (int i = 61; i <= 118; i++) { | ||
std::string patchName = "adultNoMS." + std::to_string(3) + "." + std::to_string(i); | ||
ResourceMgr_UnpatchGfxByName(gLinkAdultMirrorShieldSwordAndSheathFarDL, patchName.c_str()); | ||
} | ||
ResourceMgr_UnpatchGfxByName(gLinkAdultHylianShieldSwordAndSheathNearDL, "adultNoMSHylianShield1"); | ||
ResourceMgr_UnpatchGfxByName(gLinkAdultHylianShieldSwordAndSheathFarDL, "adultNoMSHylianShield2"); | ||
ResourceMgr_UnpatchGfxByName(gLinkAdultMasterSwordAndSheathNearDL, "adultNoMasterSword1"); | ||
ResourceMgr_UnpatchGfxByName(gLinkAdultMasterSwordAndSheathFarDL, "adultNoMasterSword2"); | ||
} | ||
} | ||
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// copied from z_player (right above Player_StartMode_TimeTravel) | ||
static Vec3f D_808546F4 = { -1.0f, 69.0f, 20.0f }; | ||
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#define MASTER_SWORD_SHUFFLED (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MASTER_SWORD) != 0) | ||
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void RegisterNoMasterSword() { | ||
// don't show link taking out master sword to put in pedestal when we don't have a master sword | ||
COND_VB_SHOULD(VB_SHOW_MASTER_SWORD_TO_PLACE_IN_PEDESTAL, IS_RANDO && MASTER_SWORD_SHUFFLED, { | ||
// if the vanilla condition is false respect it | ||
if (!*should) { | ||
return; | ||
} | ||
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if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) { | ||
*should = false; | ||
} | ||
}); | ||
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// skip post pedestal animation when we don't have a master sword | ||
COND_VB_SHOULD(VB_EXECUTE_PLAYER_STARTMODE_FUNC, IS_RANDO && MASTER_SWORD_SHUFFLED, { | ||
int32_t startMode = va_arg(args, int32_t); | ||
Player* player = GET_PLAYER(gPlayState); | ||
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if (startMode == PLAYER_START_MODE_TIME_TRAVEL && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) { | ||
// don't run the vanilla startMode func | ||
*should = false; | ||
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// position link correctly | ||
Math_Vec3f_Copy(&player->actor.world.pos, &D_808546F4); | ||
player->yaw = player->actor.shape.rot.y = -0x8000; | ||
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// execute the idle startMode func | ||
Player_StartMode_Idle(gPlayState, player); | ||
} | ||
}); | ||
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COND_HOOK(OnPlayerUpdate, IS_RANDO, []{ | ||
static uint16_t lastItemOnB = gSaveContext.equips.buttonItems[0]; | ||
if (lastItemOnB != gSaveContext.equips.buttonItems[0]) { | ||
UpdateNoMSPatch(); | ||
lastItemOnB = gSaveContext.equips.buttonItems[0]; | ||
} | ||
}); | ||
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COND_HOOK(OnSceneSpawnActors, IS_RANDO, UpdateNoMSPatch); | ||
} | ||
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static RegisterShipInitFunc initFunc(RegisterNoMasterSword, { "IS_RANDO" }); |
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