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🔨 Attempt to setup github actions, only get release build ubuntu working
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SeedyROM committed Nov 30, 2024
1 parent 8b9eb64 commit 8deb5e6
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158 changes: 101 additions & 57 deletions .github/workflows/cmake-multi-platform.yml
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# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: CMake on multiple platforms

name: Build and Test
on:
push:
branches: [ "main" ]
branches: ["main"]
pull_request:
branches: [ "main" ]
branches: ["main"]

jobs:
build:
runs-on: ${{ matrix.os }}

strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false

# Set up a matrix to run the following 3 configurations:
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
#
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
matrix:
os: [ubuntu-latest, windows-latest]
build_type: [Release]
c_compiler: [gcc, clang, cl]
build_type: [Release, RelWithDebInfo]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl
separator: '\\'
- os: ubuntu-latest
c_compiler: gcc
cpp_compiler: g++
- os: ubuntu-latest
c_compiler: clang
cpp_compiler: clang++
exclude:
- os: windows-latest
c_compiler: gcc
- os: windows-latest
c_compiler: clang
- os: ubuntu-latest
c_compiler: cl
separator: "/"

steps:
- uses: actions/checkout@v4

- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}

- name: Test
working-directory: ${{ steps.strings.outputs.build-output-dir }}
# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest --build-config ${{ matrix.build_type }}
- uses: actions/checkout@v4

- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: "3.x"

- name: Install System Dependencies (Ubuntu)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y libegl1-mesa-dev libgl1-mesa-dev ninja-build
- name: Setup Developer Command Prompt (Windows)
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1

- name: Install Ninja (Windows)
if: runner.os == 'Windows'
shell: pwsh
run: |
$NinjaPath = "C:\Program Files\Ninja"
New-Item -ItemType Directory -Path $NinjaPath -Force
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.11.1/ninja-win.zip" -OutFile "ninja.zip"
Expand-Archive "ninja.zip" -DestinationPath $NinjaPath
Add-Content $env:GITHUB_PATH "$NinjaPath"
- name: Install Dependencies
run: |
python -m pip install --upgrade pip
pip install conan cmake
- name: Setup Conan
shell: bash
run: |
conan profile detect --force
echo "[conf]" >> ~/.conan2/profiles/default
echo "tools.system.package_manager:mode=install" >> ~/.conan2/profiles/default
echo "tools.system.package_manager:sudo=True" >> ~/.conan2/profiles/default
echo "tools.build:cxxflags=['-std=c++23']" >> ~/.conan2/profiles/default
- name: Cache Conan packages
uses: actions/cache@v3
with:
path: ~/.conan2
key: ${{ runner.os }}-conan-${{ hashFiles('**/conanfile.txt') }}
restore-keys: |
${{ runner.os }}-conan-
- name: Install Conan Dependencies
run: |
conan install . --build=missing -s build_type=${{ matrix.build_type }}
- name: Set Build Directory
id: strings
shell: bash
run: |
if [ "${{ runner.os }}" == "Windows" ]; then
echo "build-output-dir=${{ github.workspace }}\\build\\${{ matrix.build_type }}" >> "$GITHUB_OUTPUT"
echo "game-path=src\\game\\stabby.exe" >> "$GITHUB_OUTPUT"
echo "preset=conan-default" >> "$GITHUB_OUTPUT"
else
echo "build-output-dir=${{ github.workspace }}/build/${{ matrix.build_type }}" >> "$GITHUB_OUTPUT"
echo "game-path=src/game/stabby" >> "$GITHUB_OUTPUT"
echo "preset=conan-release" >> "$GITHUB_OUTPUT"
fi
- name: Configure CMake
shell: bash
run: |
if [ "${{ runner.os }}" == "Windows" ]; then
build_dir="${{ github.workspace }}\\build\\${{ matrix.build_type }}"
else
build_dir="${{ github.workspace }}/build/${{ matrix.build_type }}"
fi
cmake --preset ${{ steps.strings.outputs.preset }} \
-S . \
-B "$build_dir" \
-G Ninja \
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
- name: Build
run: cmake --build ${{ steps.strings.outputs.build-output-dir }}

- name: Test
working-directory: ${{ steps.strings.outputs.build-output-dir }}
run: ctest --build-config ${{ matrix.build_type }}

- name: Upload Build Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ runner.os }}-${{ matrix.build_type }}-build
path: ${{ steps.strings.outputs.build-output-dir }}/${{ steps.strings.outputs.game-path }}
if-no-files-found: ignore
2 changes: 1 addition & 1 deletion src/engine/utils.h
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Expand Up @@ -4,7 +4,7 @@

namespace ste {

constexpr std::string getAssetPath(const std::string &filename) {
inline std::string getAssetPath(const std::string &filename) {
return std::string(ASSET_PATH) + "/" + filename;
}

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1 change: 1 addition & 0 deletions src/engine/world/ecs.h
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Expand Up @@ -4,6 +4,7 @@
#include <bitset>
#include <concepts>
#include <functional>
#include <limits>
#include <memory>
#include <string>
#include <type_traits>
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1 change: 1 addition & 0 deletions src/game/main.cpp
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@@ -1,3 +1,4 @@
#include <algorithm>
#include <filesystem>
#include <iostream>
#include <memory>
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