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Deecy

Deecy is an experimental Dreamcast emulator written in Zig.

Videos: Soul Calibur (May 2024), Grandia II (July 2024), DCA3 (January 2025)

image

Installation

  • Download the latest version for your platform from the Release Page.
  • Decompress the zip archive.
  • Copy your bios and flash dumps as dc_boot.bin and dc_flash.bin to the data folder.
  • Launch the Deecy executable and click Change Directory to select the folder where you store your DC games.

Usage

Keybindings

Deecy should detect, map and use controllers automatically. Host controllers can be manually assigned to guest controller ports in the Settings.

Keyboard bindings are fixed for controller 1 and intended for testing only:

DC Controller Host Keyboard (AZERTY)
A, B, X, Y A, Z, Q, S
L, R triggers W, X
Start Enter
Left Stick Numpad 8, 4, 5, 6
Dpad Directional Arrows

Shortcuts

Key Action
Escape Show/Hide the UI
F Toggle Fullscreen
L Toggle unlimited emulation speed
F1-F4 Save state 1-4
F5-F8 Load state 1-4
D Toggle debug UI
N Next Frame (Experimental)

CLI options

Option Action Argument Notes
-g Load and Execute a disc file (.gdi/.cdi/.chd) Path to a disc file
--vmu Replace default vmu file Path to an vmu file Use with -g
--no-realtime Starts with unlimited emulation speed
--load-state Loads a save state on startup Path to a Deecy save state Use with -g
--stop Prevent automatic start of emulation Use with -g or -b
--skip-bios Skip default BIOS. Experimental
-b Load and Execute a .bin file Path to a .bin file Will also skip the BIOS. Experimental
-i Replace default IP.BIN file Path to an IP.BIN file Use with -b only

Compatibility

See issue #33

Build

Install the correct zig version (see .zigversion, I try to keep up with Mach nominated version when not on a stable release). You can use zigup to manage your installed zig versions, or get it from https://machengine.org/docs/nominated-zig/.

zigup 0.14.0-dev.2577+271452d22

Clone and build. Zig will fetch all dependencies automatically.

git clone https://github.com/Senryoku/Deecy         # Clone the repo
cd Deecy
zig build run                                       # Build and run in debug mode without any argument
zig build run --release=fast -- -g "path/game.gdi"  # Build and run in release mode and loads a disc

You will also need to provide copies of dc_boot.bin and dc_flash.bin files in the data/ directory.

Linux

nfd-zig (native file dialog) needs these additional dependencies on Linux:

sudo apt install libgtk-3-dev

Things I know I have to do

  • Debug, debug, debug.
  • SH4:
    • MMU:
      • Windows CE: Test and Debug more games.
      • Optimize.
  • AICA:
    • Debug
  • Renderer:
    • Framebuffer:
      • Improve detection of writes to framebuffer (false positives?)
      • Write back for games that need it.
    • Modifier Volumes.
      • Implemented: Inclusion volumes and shadow bit over opaque and transparent geometry.
      • Missing: Exclusion volumes.
      • Missing: Translucent MV in pre-sort mode.
    • Region Array Data Configuration are mostly ignored.
      • Flush Accumulate (Secondary accumulate buffer)
    • Fog LUT Mode 2.
    • User Tile Clip, only the simplest version is supported.
    • Secondary accumulate buffer (very low priority, not sure if many games use this feature).
    • Mipmaps for palette textures?
    • Follow ISP_FEED_CFG discard mode flag? (Find a game that turns it off)

Nice to have

  • Some (rendering) performance metrics directly in the emulator?
  • GDROM-DMA: Uses a superfluous memcpy (gdrom -> dma-queue -> ram). Not a huge deal on my main system, but I bet it's noticeable on lower end devices.

Some sources

Dependencies

Dependencies are managed by the build.zig.zon file.

Thanks

  • Huge thanks to drk||Raziel and MetalliC for their respective contributions to the scene, and for answering my questions!
  • Thanks to originaldave_ for the sh4 tests (https://github.com/SingleStepTests/sh4)
  • And overall thanks to everyone participating in the EmuDev Discord :)

Licence

Uses data from MAME under the BSD-3-Clause licence (see src/gdrom_secu.zig). CHD related features (src/disc/chd.zig) are also inspired by, or even direct ports of, their equivalent from the MAME project.

Rest is MIT.