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# Description This PR fixes an ANCIENT bug with the clothing system, whereby it wasn't possible to have individual non-hardcoded clothing layers at the same time as species-specific layers. Now we can have species-specific shaded layers, such as the lights on hardsuits/tacsuits. To make use of this new feature, I've started making new sprites for "Unpainted" suits, which will largely replace the suits you get from either Cargo or the Techfabs. Unpainted suits will generally be gunmetal grey, unless they are made of a notably different material. # TODO <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/80bb19f8-58fa-4b2c-b250-4f587cee1283) ![image](https://github.com/user-attachments/assets/46f131e7-ce82-4398-b5ed-d1f08343ebdf) ![image](https://github.com/user-attachments/assets/1fb971d9-816c-4ea5-b085-fd9e58a25152) ![image](https://github.com/user-attachments/assets/fb22bcdd-f230-49fd-b14d-22e0994dc629) New unpainted Elite Tacsuit ![image](https://github.com/user-attachments/assets/0dc14c82-3519-46a1-84bf-2f60063b27a8) </p> </details> # Changelog :cl: - add: Clothing now supports having multiple species-specific layers, and species-specific shaders. - add: New "Unpainted" engineering hardsuit, and "Unpainted" Shanlin Tacsuit. More to come soon. - add: Unpainted variant of the "Shiwei" tacsuit(AKA: Elite suit). This one is uniquely titanium white instead of the standard gunmetal grey. It can either be ordered through cargo at an exhorbitant cost, or manufactured with the Prototype Tacsuits research.
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