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Update GlimmerSystem.cs (#1695)
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VMSolidus authored Feb 1, 2025
1 parent e253355 commit 5e201e6
Showing 1 changed file with 0 additions and 25 deletions.
25 changes: 0 additions & 25 deletions Content.Shared/Psionics/Glimmer/GlimmerSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@
using Robust.Shared.Configuration;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Prometheus;

namespace Content.Shared.Psionics.Glimmer;

Expand All @@ -14,15 +13,6 @@ public sealed class GlimmerSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;

private static readonly Gauge GlimmerInputCount = Metrics.CreateGauge(
"glimmer_input",
"Amount of Input Glimmer");

private static readonly Gauge GlimmerOutputCount = Metrics.CreateGauge(
"glimmer_output",
"Amount of Output Glimmer");


private float _glimmerInput = 0;

/// <summary>
Expand Down Expand Up @@ -83,10 +73,7 @@ public override void Initialize()
private void Reset(RoundRestartCleanupEvent args)
{
GlimmerInput = 0;
GlimmerInputCount.Set(GlimmerInput);

GlimmerOutput = 0;
GlimmerOutputCount.Set(GlimmerOutput);
}

/// <summary>
Expand Down Expand Up @@ -131,10 +118,7 @@ public void DeltaGlimmerInput(float delta)
if (_enabled && delta != 0)
{
GlimmerInput += delta;
GlimmerInputCount.Set(GlimmerInput);

GlimmerOutput = Math.Clamp(2000 / (1 + MathF.Pow(MathF.E, -.0022f * GlimmerInput)) - 1000, 0, 999.999999f);
GlimmerOutputCount.Set(GlimmerOutput);
}
}

Expand All @@ -148,10 +132,7 @@ public void DeltaGlimmerOutput(float delta)
if (_enabled && delta != 0)
{
GlimmerOutput += delta;
GlimmerOutputCount.Set(GlimmerOutput);

GlimmerInput = Math.Max(2000 / (1 + MathF.Pow(MathF.E, -.0022f * GlimmerOutput)) - 1000, 0);
GlimmerInputCount.Set(GlimmerInput);
}
}

Expand All @@ -165,10 +146,7 @@ public void SetGlimmerOutput(float set)
if (_enabled && set != 0)
{
GlimmerOutput = Math.Clamp(set, 0, 999.999f);
GlimmerOutputCount.Set(GlimmerOutput);

GlimmerInput = 2000 / (1 + MathF.Pow(MathF.E, -.0022f * GlimmerOutput)) - 1000;
GlimmerInputCount.Set(GlimmerInput);
}
}

Expand All @@ -182,10 +160,7 @@ public void SetGlimmerInput(float set)
if (_enabled && set >= 0)
{
GlimmerInput = set;
GlimmerInputCount.Set(GlimmerInput);

GlimmerOutput = 2000 / (1 + MathF.Pow(MathF.E, -.0022f * GlimmerOutput)) - 1000;
GlimmerOutputCount.Set(GlimmerOutput);
}
}

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