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# Description This PR adds 4 new materials for use with lathe recipes. As well as plenty of assets to implement more as we need. Nothing actually currently uses these yet, so they're just sellable for now. Eventually we're going to start differentiating ore loot by biome, so that we can # TODO <details><summary><h1>Media</h1></summary> <p> new materials ![image](https://github.com/user-attachments/assets/27efa510-592a-4d4c-8de5-f35a929c3b1f) ![image](https://github.com/user-attachments/assets/7eddd91b-c49a-4ec8-aa80-f68d2dc88c17) new ores ![image](https://github.com/user-attachments/assets/259c0213-efba-4c5b-8baf-ea565d54c142) </p> </details> # Changelog :cl: - add: Added lathe and ore processor materials for Lead, Aluminium, Copper, Tungsten-Carbide, and Circuitry. Only Tungsten-Carbide currently has a use. - add: Tacsuits now require Tungsten-Carbide to make instead of Plasteel, and require a lot less. - add: Reworked ore drops for Lava planets. Lava planets now have random ores that drop from any rock, but with their own drop table. Iron & Gold are "Plentiful" on lava planets, with moderate amounts of Aluminium and Tungsten. All other ores are very rare from Lava rocks. - add: Energy Swords can now be manufactured at a Secfab after researching Arsenal T3 Prototype Weapons --------- Co-authored-by: stellar-novas <stellar_novas@riseup.net>
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