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The Great Loadout Reorganizing #1230
Merged
VMSolidus
merged 29 commits into
Simple-Station:master
from
VMSolidus:More-Loadout-Bloat
Nov 18, 2024
Merged
The Great Loadout Reorganizing #1230
VMSolidus
merged 29 commits into
Simple-Station:master
from
VMSolidus:More-Loadout-Bloat
Nov 18, 2024
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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
…stein-Engines into More-Loadout-Bloat
I no longer have the willpower to continue working on this today. |
4000 lines in 2 hours, my fingers fucking hurt. This PR is in the home-stretch now. I should be finishing this up tonight. But for now I gotta take a break, and go to a psychiatrist appointment. |
No need to hurry, work at a steady pace so as not to burn yourself out. |
OldDanceJacket
approved these changes
Nov 18, 2024
Peptide90
approved these changes
Nov 18, 2024
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Labels
Changes: C#
Changes any cs files
Changes: Localization
Changes any ftl files
Changes: UI
Changes any XAML files
Changes: YML
Changes any yml files
Priority: 3-Medium
Needs to be resolved at some point
Size: 2-Large
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Description
This was entirely too long overdue. I am reorganizing the entirety of all ingame loadouts, so that it is possible to see what jobs are actually missing loadout items. Every job in the game will have its own loadout tab, each of them all sharing the same organization hierarchy with plainly visible blank spaces that people can use to see what jobs are in need of having things added to them.
Command category only contains Captain, Head of Personel, with space for Centcomm roles and Blueshield if we ever add those. Instead all of the "Department Specific Commands" are sorted with their respective departments. Which makes it really obvious if for instance there's an entire 2nd list of Head of Security drip...
TODO
Organize Command
Organize Engineering
Organize Epistemics
Organize Logistics
Organize Medical
Organize Security
Organize Service
GUH
Media
Changelog
🆑