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New Solar Sprites, New Solar Panel Upgrades, and some Solar Panel Fixes #1677
New Solar Sprites, New Solar Panel Upgrades, and some Solar Panel Fixes #1677
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…es. (#29224) * New solar sprites, new solar panel upgrades, and some solar panel fixes. This adds and changes a few things for solar panels! * New sprites for all solar panels and all related states. * Move from xform.WorldRotation to _xformSystem.SetWorldRotation within the solar code. * Few random fixes that Rider suggested as warnings. * Solar Tracker Electronics was using what looks like to be the airlock controller electronics, so that's now updated to something a bit more realistic. It also uses the engineering circuit sprite instead of the generic * New Solar Panels! Adds Plasma and Uranium Glass solar panels. These can be constructed by adding the respective glass to the panel. Plasma is a slight increase of power and health, and uranium is double the power and health of glass. Thus giving engineers something to update if they want to use solar panels and possibly giving small outposts a way to make a bit more power without a large and complex power setup. * Add in solar sprites that were not in the meta file. * Updated sprites based on feedback. * Fix the rotation of the solar panel sprites.
RSI Diff Bot; head commit af8890f merging into ee9802c Resources/Textures/Structures/Power/Generation/solar_panel.rsi
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Need to literally quadruple the power stats of all 3, because these wizden numbers are still garbage even "upgraded". Keep in mind we had previously 4x'd them, but wizden didn't, so the uranium panels are half the power output of buffed panels on EE.
…ngines into solar-panel-plus
port space-wizards/space-station-14#29224
🆑 CaasGit