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Remove Barotrauma Gibbing You Instantly. #1708

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4 changes: 2 additions & 2 deletions Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -261,7 +261,7 @@ public override void Update(float frameTime)
if (pressure <= Atmospherics.HazardLowPressure)
{
// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear.
_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * Atmospherics.LowPressureDamage, true, false, canSever: false); // Shitmed Change
_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * Atmospherics.LowPressureDamage, true, false, canSever: false, doPartDamage: false); // Shitmed Change
if (!barotrauma.TakingDamage)
{
barotrauma.TakingDamage = true;
Expand All @@ -274,7 +274,7 @@ public override void Update(float frameTime)
{
var damageScale = MathF.Min(((pressure / Atmospherics.HazardHighPressure) - 1) * Atmospherics.PressureDamageCoefficient, Atmospherics.MaxHighPressureDamage);

_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * damageScale, true, false, canSever: false); // Shitmed Change
_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * damageScale, true, false, canSever: false, doPartDamage: false); // Shitmed Change
RaiseLocalEvent(uid, new MoodEffectEvent("MobHighPressure"));

if (!barotrauma.TakingDamage)
Expand Down
13 changes: 8 additions & 5 deletions Content.Shared/Damage/Systems/DamageableSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,7 @@ public void DamageChanged(EntityUid uid, DamageableComponent component, DamageSp
public DamageSpecifier? TryChangeDamage(EntityUid? uid, DamageSpecifier damage, bool ignoreResistances = false,
bool interruptsDoAfters = true, DamageableComponent? damageable = null, EntityUid? origin = null,
// Shitmed Change
bool? canSever = true, bool? canEvade = false, float? partMultiplier = 1.00f, TargetBodyPart? targetPart = null)
bool? canSever = true, bool? canEvade = false, float? partMultiplier = 1.00f, TargetBodyPart? targetPart = null, bool doPartDamage = true)
{
if (!uid.HasValue || !_damageableQuery.Resolve(uid.Value, ref damageable, false))
{
Expand All @@ -153,11 +153,14 @@ public void DamageChanged(EntityUid uid, DamageableComponent component, DamageSp
return null;

// Shitmed Change Start
var partDamage = new TryChangePartDamageEvent(damage, origin, targetPart, ignoreResistances, canSever ?? true, canEvade ?? false, partMultiplier ?? 1.00f);
RaiseLocalEvent(uid.Value, ref partDamage);
if (doPartDamage)
{
var partDamage = new TryChangePartDamageEvent(damage, origin, targetPart, ignoreResistances, canSever ?? true, canEvade ?? false, partMultiplier ?? 1.00f);
RaiseLocalEvent(uid.Value, ref partDamage);

if (partDamage.Evaded || partDamage.Cancelled)
return null;
if (partDamage.Evaded || partDamage.Cancelled)
return null;
}

// Shitmed Change End

Expand Down
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