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Improve movement handling logic for players and entities #94

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merged 1 commit into from
Nov 18, 2024

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@NonSwag NonSwag commented Nov 18, 2024

Refactor movement handling to a generic method for players and entities, improving consistency across various movement events. The change simplifies the event handling flow and ensures that protection checks are consistently applied to teleports, entity movements, and vehicle movements.

Refactor movement handling to a generic method for players and entities, improving consistency across various movement events. The change simplifies the event handling flow and ensures that protection checks are consistently applied to teleports, entity movements, and vehicle movements.
@NonSwag NonSwag added the enhancement New feature or request label Nov 18, 2024
@NonSwag NonSwag self-assigned this Nov 18, 2024
@NonSwag NonSwag merged commit 183670c into master Nov 18, 2024
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@NonSwag NonSwag deleted the movement-handling branch November 18, 2024 20:12
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