-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add 36 names #7
Add 36 names #7
Conversation
Func that adds the UI_ADDICON native is called from hudManager, so UI_HUD seemed a better fit
based on rdr2scripting::population::SetZoneAllowedTpSpawnAndReadyTooClose
What dictionary list are you using for bruteforcing? |
Using these 3: The words.txt file has the words with underscores attached, and end.txt has them without it for the last word Then I just run the bruter like alphanum.txt can be used instead of words to try bruting a-z for that part too Think I might have a bunch of crap in that words list that never actually get used though, probably makes it put out a lot more false positives :/ Here's magicrdr's guesses for a lot of the ones we're missing too, been helping a lot to narrow them down
|
Which one were you using before joaat-in-the-middle? I've been using the GTAV ones from Alexander Blade's documentation native_brute_forcing.zip nativebrute yeilds the best results so far. Just check out the readme |
Oh neat hadn't seen those before, ended up writing my own messy tool for it, got it at a decent speed (800M-1B hashes/s) but it uses a lot of hardcoded stuff, have to rebuild to switch between wordlists/alphanum and stuff like that. joaat in the middle seems a lot faster than what I had though, but does give a ton of false positives to go through... will have to give nativebruter a try soon, maybe lists it has could help with a few names. btw do you know if there were ever any script editors made for switch/pc RDR? I know magicrdr has a script decompiler but haven't been able to find any disassembler/editor for it, did find a pic of an old editor for RDR 360 but couldn't even find any working links for that anymore: https://www.se7ensins.com/proxy.php?image=http%3A%2F%2Fgyazo.com%2F74d4ad70fc23436816f378ad58014fa1.png&hash=7bf6c323b7695ac375f8124019b61fbb atm I've been hex editing scripts to change stuff, wish there was something like that XSC editor instead |
based on aiScript::AiSpeechSetDefaultPackage
Try checking out this one. https://github.com/NativeFunction/RASM |
Ahh that's perfect, not sure how I missed that lol, looks like it only has X360/PS3 support but hopefully can add PC stuff for it, ty! E: made a fork at https://github.com/emoose/RASM with RDR PC stuff, seems to disassemble fine but haven't looked at reassembling yet |
Just found https://github.com/0x1F9F1/joaat-in-the-middle which can bruteforce pretty quick, but gives a lot of false positives, I'll try going through some of the rest with it and see what it gives us.