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Send value changed event only when the value has really changed #94

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98 changes: 63 additions & 35 deletions Pod/Classes/TTRangeSlider.m
Original file line number Diff line number Diff line change
Expand Up @@ -372,37 +372,6 @@ - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
}

- (void)refresh {

if (self.enableStep && self.step>=0.0f){
_selectedMinimum = roundf(self.selectedMinimum/self.step)*self.step;
_selectedMaximum = roundf(self.selectedMaximum/self.step)*self.step;
}

float diff = self.selectedMaximum - self.selectedMinimum;

if (self.minDistance != -1 && diff < self.minDistance) {
if(self.leftHandleSelected){
_selectedMinimum = self.selectedMaximum - self.minDistance;
}else{
_selectedMaximum = self.selectedMinimum + self.minDistance;
}
}else if(self.maxDistance != -1 && diff > self.maxDistance){

if(self.leftHandleSelected){
_selectedMinimum = self.selectedMaximum - self.maxDistance;
}else if(self.rightHandleSelected){
_selectedMaximum = self.selectedMinimum + self.maxDistance;
}
}

//ensure the minimum and maximum selected values are within range. Access the values directly so we don't cause this refresh method to be called again (otherwise changing the properties causes a refresh)
if (self.selectedMinimum < self.minValue){
_selectedMinimum = self.minValue;
}
if (self.selectedMaximum > self.maxValue){
_selectedMaximum = self.maxValue;
}

//update the frames in a transaction so that the tracking doesn't continue until the frame has moved.
[CATransaction begin];
[CATransaction setDisableActions:YES] ;
Expand Down Expand Up @@ -566,18 +535,77 @@ - (void)setSelectedMinimum:(float)selectedMinimum {
if (selectedMinimum < self.minValue){
selectedMinimum = self.minValue;
}

if([self updateSelectedMinValueIfNeeded:selectedMinimum]) {
[self refresh];
}
}

_selectedMinimum = selectedMinimum;
[self refresh];
- (BOOL)updateSelectedMaxValueIfNeeded:(float)selectedMaxValue {
float old_value = self.selectedMaximum;

if (self.enableStep && self.step>=0.0f) {
_selectedMaximum = roundf(selectedMaxValue/self.step)*self.step;
} else {
_selectedMaximum = selectedMaxValue;
}

float diff = self.selectedMaximum - self.selectedMinimum;

if (self.minDistance != -1 && diff < self.minDistance) {
if(!self.leftHandleSelected){
_selectedMaximum = self.selectedMinimum + self.minDistance;
}
} else if(self.maxDistance != -1 && diff > self.maxDistance){

if(!self.leftHandleSelected){
_selectedMaximum = self.selectedMinimum + self.maxDistance;
}
}

//ensure the minimum and maximum selected values are within range. Access the values directly so we don't cause this refresh method to be called again (otherwise changing the properties causes a refresh)
if (self.selectedMaximum > self.maxValue){
_selectedMaximum = self.maxValue;
}
return old_value != _selectedMaximum;
}

- (void)setSelectedMaximum:(float)selectedMaximum {
if (selectedMaximum > self.maxValue){
selectedMaximum = self.maxValue;
}

if([self updateSelectedMaxValueIfNeeded:selectedMaximum]) {
[self refresh];
}
}

_selectedMaximum = selectedMaximum;
[self refresh];
- (BOOL)updateSelectedMinValueIfNeeded:(float)selectedMinValue {
float old_value = self.selectedMinimum;

if (self.enableStep && self.step>=0.0f){
_selectedMinimum = roundf(selectedMinValue/self.step)*self.step;
} else {
_selectedMinimum = selectedMinValue;
}

float diff = self.selectedMaximum - self.selectedMinimum;

if (self.minDistance != -1 && diff < self.minDistance) {
if(self.leftHandleSelected){
_selectedMinimum = self.selectedMaximum - self.minDistance;
}
} else if(self.maxDistance != -1 && diff > self.maxDistance) {
if(self.leftHandleSelected){
_selectedMinimum = self.selectedMaximum - self.maxDistance;
}
}

//ensure the minimum and maximum selected values are within range. Access the values directly so we don't cause this refresh method to be called again (otherwise changing the properties causes a refresh)
if (self.selectedMinimum < self.minValue){
_selectedMinimum = self.minValue;
}
return old_value != _selectedMinimum;
}

-(void)setMinLabelColour:(UIColor *)minLabelColour{
Expand Down