Set of scenes for educational and research purpose in computer graphics applications.
- 01_simple_scenes
- 02_casual_effects
- 03_classic_scenes
- 04_orca
- 05_interiors
- 06_exteriors
- 07_single_mesh
- 08
- 09_orb
Scenes in this repository are in the in Hydra Renderer XML format (HydraAPI, Hydra renderer), check sample application which loads scene and renders it with simple ray tracing renderer using embree in sample_loader_app as well as loader guide.
Model | Screenshot | License |
---|---|---|
Bunny cornell | ![]() |
Stanford scan © 1996 Stanford University |
Bunny plane | ![]() |
Stanford scan © 1996 Stanford University |
Instanced objects | ![]() |
Stanford scan © 1996 Stanford University |
Converted models from Morgan McGuire's Computer Graphics Archive.
Actual data is stored in the cloud (Yandex disk) since it is quite large.
Model | Screenshot | License |
---|---|---|
BMW | ![]() |
CC0 |
Breakfast room | ![]() |
CC BY 3.0 © Wig42 |
Buddha | ![]() |
Stanford scan © 1996 Stanford University |
Chestnut | ![]() |
Royalty-free |
Clouds | ![]() |
CC0 |
Conference | ![]() |
Credit required © Anat Grynberg and Greg Ward |
Cornell box sphere | ![]() |
CC BY 3.0 © 2009 Morgan McGuire |
Cornell box water | ![]() |
CC0 |
Crytek Sponza | ![]() |
CC BY 3.0 © 2010 Frank Meinl, Crytek |
Dragon | ![]() |
Stanford scan © 1996 Stanford University |
Erato | ![]() |
CC BY 4.0 © 2016 Geoffrey Marchal |
Fireplace room | ![]() |
CC BY 3.0 © Wig42 |
Holodeck | ![]() |
CC BY 3.0 © 2016 John William Telford |
Indonesian statue | ![]() |
CC BY-SA 2.5 © 2012 Didier3d |
Living room | ![]() |
CC BY 3.0 © 2012 Jay |
Lost empire | ![]() |
CC BY 3.0 © 2011 Morgan McGuire |
Lpshead | ![]() |
CC BY 3.0 © I-R Entertainment Ltd. |
Mitsuba knob | ![]() |
Restricted © Jonas Pilo |
Mori knob | ![]() |
CC BY 3.0 © Yasutoshi Mori |
Pine | ![]() |
CC0 (Public Domain) |
Powerplant | ![]() |
Custom © 1999 University of North Carolina |
Roadbike | ![]() |
CC BY 4.0 © 2015, Yasutoshi Mori |
Rungholt | ![]() |
CC BY 3.0 © kescha |
Salle de bain | ![]() |
CC BY 3.0 © Nacimus Ait Cherif |
Serapis | ![]() |
CC BY 2.0 © 2012 MakerBot |
Sibenik | ![]() |
CC BY-NC © 2002 Marko Dabrovic |
Sports car | ![]() |
CC BY 4.0 © 2015 Yasutoshi Mori |
Vokselia spawn | ![]() |
CC BY 3.0 © 2011 Vokselia |
White oak | ![]() |
CC BY-NC-SA 3.0 © 2017 SpeedTree |
Classic 3d scenes used in computer graphics research.
Actual data is stored in the cloud (Yandex disk) since it is quite large.
Model | Screenshot | License |
---|---|---|
Sponza | ![]() |
CC BY-NC © 2002 Marko Dabrovic |
Crytek Sponza | ![]() |
CC BY 3.0 © 2010 Frank Meinl, Crytek |
San Miguel | ![]() |
CC BY 3.0 © Guillermo M. Leal Llaguno |
Hairballs | ![]() |
Hairball model CC BY 3.0 © 2010 NVIDIA Research |
Scenes from Open Research Content Archive
Actual data is stored in the cloud (Yandex disk) since it is quite large.
Model | Screenshot | License |
---|---|---|
Amazon Lumberyard Bistro Exterior | ![]() |
CC-BY 4.0 © 2017 Amazon Lumberyard |
Amazon Lumberyard Bistro Interior | ![]() |
CC-BY 4.0 © 2017 Amazon Lumberyard |
UE4 Sun Temple | ![]() |
CC BY-NC-SA 4.0 © 2017 Epic Games |
Various interior scenes made for Hydra render
Actual data is stored in the cloud (Yandex disk) since it is quite large.
Model | Screenshot | License |
---|---|---|
scene_08 | ![]() |
|
scene_10 | ![]() |
Custom |
scene_21 | ![]() |
06_exteriors [back to contents]
Various exterior scenes made for Hydra render
Collection of various single mesh scenes
Actual data is stored in the cloud (Yandex disk) since it is quite large.
Model | Screenshot |
---|---|
asteroid_01 | ![]() |
asteroid_02 | ![]() |
asteroid_03 | ![]() |
asteroid_04 | ![]() |
asteroid_05 | ![]() |
starship_01 | ![]() |
starship_02 | ![]() |
REMOVED
Collection of scenes used in Open Render Benchmark (ORB) paper (in russian) Some of the scenes are duplicates from other sections but generally have better tuned materials/light for Hydra renderer.
Actual data is stored in the cloud (Yandex disk) since it is quite large.
Model | Screenshot | License |
---|---|---|
L1.1_cornell_box_hydra | ![]() |
CC0 |
L1.2_cornell_box_hydra | ![]() |
CC0 |
L1.3_cornell_box_hydra | ![]() |
CC0 |
L1.4_Box_Veach_hydra | ![]() |
CC0, based on a scene by Eric Veach |
L1.5_caustics_hydra | ![]() |
CC0 |
L1.6_glass_box_with_torus_hydra | ![]() |
CC0 |
L2.2_Cry_Sponza_hydra | ![]() |
CC BY 3.0 © 2010 Frank Meinl, Crytek |
L2.3_San_Miguel_hydra | ![]() |
CC BY 3.0 © Guillermo M. Leal Llaguno |
L3.1_Hair_ball_hydra | ![]() |
Hairball model CC BY 3.0 © 2010 NVIDIA Research |
L3.2_exterior_hydra | ![]() |
|
L4.1_statues_hydra | ![]() |
Models - CC BY 4.0 © 2016 Geoffrey Marchal, Stanford scan © 1996 Stanford University |
L5.1_windows_lights | ![]() |
|
L6.2_fireplace_hydra | ![]() |
CC BY 3.0 © Wig42 |
L10.1_Room_Veach_hydra | ![]() |
CC0, based on a scene by Eric Veach |
L10.2_glossy_room_hydra | ![]() |
CC0, based on a scene by Eric Veach |
L10.4_glossy_kitchen_hydra | ![]() |
|
L11_selfillum_hydra | ![]() |
CC0 |