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gm hustlers
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crescentheaded committed Mar 8, 2024
1 parent b59fdaf commit 019c3af
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Provide a detailed description to everything so assistive technologies know how to deal with them.

@TutorialReference(tutorial: "doc:DescribeInterface")
@TutorialReference(tutorial: "doc:AccessibilityAttributes")
@TutorialReference(tutorial: "doc:Traits")
@TutorialReference(tutorial: "doc:Frame")
@TutorialReference(tutorial: "doc:AdaptCells")
}

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@TutorialReference(tutorial: "doc:Rotor")
@TutorialReference(tutorial: "doc:CustomActions")
@TutorialReference(tutorial: "doc:CustomRotor")
@Image(source: chapter-placeholder.png, alt: "")
}

@Chapter(name: "Speed Up Navigation") {
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Horizontal swipes are used for navigation, but vertical swipes allows to control inner values of an element. Read about <doc:aVerticalSwipes>

@TutorialReference(tutorial: "doc:AdjustableElements")
@TutorialReference(tutorial: "doc:VerticalSwipes")

@TutorialReference(tutorial: "doc:HideUselessControls")
}

@Chapter(name: "Provide Details") {
@Image(source: chapter-placeholder.png, alt: "")

There are several options that is rare needed, but you can be interested in

@TutorialReference(tutorial: "doc:Charts")
@TutorialReference(tutorial: "doc:AccessibleCharts")
@TutorialReference(tutorial: "doc:AccessibleListening")
@TutorialReference(tutorial: "doc:AccessibleReading")
@TutorialReference(tutorial: "doc:AlternativeDescription")
}

@Chapter(name: "Adapt Content") {
@Image(source: chapter-placeholder.png, alt: "")

There are several options that is rare needed, but you can be interested in

@TutorialReference(tutorial: "doc:HowTextInputWorks")
@TutorialReference(tutorial: "doc:HandleErrorsInTextField")
@TutorialReference(tutorial: "doc:TextInput")
@TutorialReference(tutorial: "doc:ErrorPrevention")
}

@Chapter(name: "Colors And Shapes") {
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<doc:Maintenance>

@TutorialReference(tutorial: "doc:Maintenance")
@TutorialReference(tutorial: "doc:GuidedAccess")
}

@Chapter(name: "Activism") {
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# Nature Of Perception
# Human Perception

A quick dip back into primordial soup to understand why everyone experiences the same world differently.

@Comment {
tactile UI (touch), visual UI (sight), auditory UI (sound), olfactory UI (smell), equilibria UI (balance), and gustatory UI (taste)
}

@Metadata {
@PageColor(blue)
@TitleHeading("Mental Modelling")
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@Metadata {
@PageColor(blue)
@TitleHeading("Just As Delightful")
@TitleHeading("Accessible Experience")
@PageImage(
purpose: icon,
source: "sparkles",
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# BasicTechniques
# Create Accessible Interface

<!--@START_MENU_TOKEN@-->Summary<!--@END_MENU_TOKEN@-->
Understanding interfaces

## Overview
@Metadata {
@PageColor(blue)
@TitleHeading("Accessible Interface")
@PageImage(
purpose: icon,
source: "list",
alt: "")
@PageImage(
purpose: card,
source: "placeholder-image",
alt: "")
@CallToAction(
url: "https://www.apple.com/accessibility/",
purpose: link,
label: "General Knowledge")
}

<!--@START_MENU_TOKEN@-->Text<!--@END_MENU_TOKEN@-->
## What is an interface
Scientifically talking, a **user interface** is the space between a device and its user, and contains everything that makes the communication between the human and the machine possible.

### Section header

<!--@START_MENU_TOKEN@-->Text<!--@END_MENU_TOKEN@-->
## Elements
Any interface **provides and retrieves information**. The former ability is supposed to help the user to control the device, the latter allows this controlling.

Interfaces are built from various elements of different natures. Though all of items provide information to some degree, not all of them are used to control. Therefore elements can be separated into two groups: purely informative elements and interactive elements.


## Connection
Any application serves a particular purpose. Even if the task an application solves is not obvious there is one and it is determined by what the application allows the user to do. To get a better grip on the concept, let's answer the "What this app is for?" question for some common types of applications.
@Image(source: app-purposes, alt: "")

## Accessibility

## Directions


@Links(visualStyle: detailedGrid) {
- <doc:SensorySystem>
- <doc:MotorDisabilities>
}
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