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fixed grammar in collider_creation_and_insertion.mdx (dimforge#109)
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Quplet authored Jul 4, 2024
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Expand Up @@ -78,7 +78,7 @@ rigid-body being affected by collisions. The collider's position will be automat
of the rigid-body it is attached to. There are two ways of attaching a collider to a rigid-body. The second
way allows you to attach multiple colliders to the same rigid-body:
1. Attach the `Collider` to the same entity as the `RigidBody`.
2. Attach the `Collider` to an entity that is a children of the entity containing the `RigidBody`.
2. Attach the `Collider` to an entity that is a child of the entity containing the `RigidBody`.

```rust
<load path='/2d/bevy/examples/colliders2.rs' marker='Creation2' />
Expand Down Expand Up @@ -125,4 +125,4 @@ values={[
</TabItem>
</Tabs>

</js>
</js>

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