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20200122.4
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+ change delay at event.py
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Walofz committed Jan 22, 2020
1 parent 6aa612c commit d23b1eb
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions modules/event.py
Original file line number Diff line number Diff line change
Expand Up @@ -59,9 +59,9 @@ def event_logic_wrapper(self):

Utils.touch_randomly(self.region[f'{event.lower()}_ex'])
if self.pre_combat_handler():
Utils.script_sleep(1)
self.combat_handler()
Logger.log_msg(f"Finished EX {event.replace('_', ' ')} combat.")
Utils.script_sleep(1)

while ('H' in self.levels):
Utils.update_screen()
Expand All @@ -71,9 +71,9 @@ def event_logic_wrapper(self):

Utils.touch_randomly(self.region[f'{event.lower()}_hard'])
if self.pre_combat_handler():
Utils.script_sleep(1)
self.combat_handler()
Logger.log_msg(f"Finished Hard {event.replace('_', ' ')} combat.")
Utils.script_sleep(1)

while ('N' in self.levels):
Utils.update_screen()
Expand All @@ -83,9 +83,10 @@ def event_logic_wrapper(self):

Utils.touch_randomly(self.region[f'{event.lower()}_normal'])
if self.pre_combat_handler():
Utils.script_sleep(1)
self.combat_handler()
Logger.log_msg(f"Finished Normal {event.replace('_', ' ')} combat.")
Utils.script_sleep(1)


while ('E' in self.levels):
Utils.update_screen()
Expand All @@ -97,7 +98,6 @@ def event_logic_wrapper(self):
if self.pre_combat_handler():
self.combat_handler()
Logger.log_msg(f"Finished Easy {event.replace('_', ' ')} combat.")
Utils.script_sleep(1)

Logger.log_msg("Finished all event combats, going back to menu.")

Expand Down Expand Up @@ -141,16 +141,16 @@ def combat_handler(self):
Utils.touch_randomly(self.region['tap_to_continue'])
Utils.script_sleep(1)
continue
if Utils.find("combat/menu_combat_finished"):
Utils.touch_randomly(self.region['dismiss_combat_finished'])
Utils.script_sleep(1)
continue
if Utils.find("combat/button_confirm"):
Logger.log_msg("Combat ended.")
Utils.touch_randomly(self.region['combat_end_confirm'])
self.stats.increment_combat_done()
Utils.script_sleep(1)
return
if Utils.find("combat/menu_combat_finished"):
Utils.touch_randomly(self.region['dismiss_combat_finished'])
Utils.script_sleep(1)
continue
if Utils.find("combat/commander"):
# prevents fleet with submarines from getting stuck at combat end screen
Utils.touch_randomly(self.region["combat_dismiss_surface_fleet_summary"])
Expand Down

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