-
-
Notifications
You must be signed in to change notification settings - Fork 319
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add Timewalking Raids to Load conditions
- Loading branch information
1 parent
524b656
commit edb4fbf
Showing
2 changed files
with
8 additions
and
16 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,22 +1,11 @@ | ||
# WeakAuras 2 | ||
|
||
## [2.5.9](https://github.com/WeakAuras/WeakAuras2/tree/2.5.9) (2018-04-06) | ||
## [2.5.10](https://github.com/WeakAuras/WeakAuras2/tree/2.5.10) (2018-04-07) | ||
|
||
[Full Changelog](https://github.com/WeakAuras/WeakAuras2/compare/2.5.8...2.5.9) | ||
[Full Changelog](https://github.com/WeakAuras/WeakAuras2/compare/2.5.9...2.5.10) | ||
|
||
Infus (13): | ||
Infus (2): | ||
|
||
- Copy disjunctive and customTriggerLogic in the copy trigger part | ||
- Fix Copy/Paste code for Groups | ||
- Remove code that is no longer needed | ||
- Implement tracking Cooldown of a specific charge for Spells | ||
- Templates: Bladestorm is not a talent for Arms | ||
- Fix a bug in reordering triggers | ||
- Add default value for slantMode | ||
- Add a "slanted" mode to Progress Textures | ||
- Fix empty "Required for Activation" for newly created trigger | ||
- Fix regression for Apply Templates button | ||
- Add Condition Properties for xOffset and yOffset | ||
- Add offset options to auras in dynamic groups | ||
- Add a "internal version" to auras, so that Modernize knows what to do | ||
- Add Timewalking Raids to Load conditions | ||
- Fix importing dynamic groups doesn't reset the offset | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters