fixed selfgauss debug and other trace problem #561
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bxt_hud_selfgauss
to fix bxt_hud_selfgauss not working correctly, one condition was removed from ServerDLL::TraceLine. this needs to be removed or else the 2nd and 3rd line traces incorrectly say they stopped at 0, 0, 0.
since the condition was added to avoid a crash when playing a demo in bxt_hud_entity_info, all places that used a trace involving the player will now exit harmlessly if the player entity doesn't exist