As I am writing this, the last pre-release got MORE THAN 23,000 downloads! WOW!
This is the first full version of the pack. Grabbing TF2UltimateVisualFix.vpk to get the entire package is recommended. Enjoy!
Change notes:
Fixes for regressions that were caused by the pack itself
- Fixed Heavy Bots with the Gate Bot hat having their entire head glowing.
- Fixed the Festive Axtinguiser's ribbon not losing the crit/minicrit glow.
Fixes for TF2 content
- Added missing/fixed broken phong and rim light parameters, lightwarp texture to Scout and Spy Bots' heads.
- Applied consistent lightwarp and added on-fire visual effect support for the Short Circuit.
- Applied gold cubemap reflection and robot lightwarp to Botkiller Mk.I and Mk.II heads.
- Applied missing phong shading parameters to the All Hallows' Hatte's lights.
- Applied phong shading and rim lighting parameters and corrected lightwarps for the Gate Bot hat.
- Applied phong shading and rim lighting parameters and missing proxies to Sticky Jumper stickies.
- Applied proper rim lighting parameters to the Horseless Headless Horsemann's Headtaker.
- Applied rim lighting parameters to the Sharpened Volcano Fragment.
- Applied rim lighting parameters to the Sun-on-a-Stick.
- Applied the robot lightwarp and removed cubemap reflections from all Mann-Up exclusive cosmetics for consistency.
- Corrected the Horseless Headless Horsemann's rim light "pulse" effect so that it isn't out of sync with the self-illumination effect.
- Corrected the phong shading parameters of the Medic Mech-Bag to be as close as possible to the backpack of the Medic Bot.
- Fixed Control Point self-illumination issues, such as the Control Point glowing entirely on capture.
- Fixed MONOCULUS's eye "glass" not rendering properly, also added cubemap reflections to the "glass" for consistency.
- Fixed Mannpower Crit powerup pick-up to use the proper blue team texture - not greenish anymore.
- Fixed Sentry Buster's phong shading to be applied on the entire model, not just the illuminated parts.
- Fixed pulsating rim lighting and made phong shading parameters consistent between stages of Merasmus's bombs.
- Fixed the Fortified Compound not using its normal map.
- Fixed the Iron Bomber not turning yellow when doused in Jarate.
- Fixed the Pyrovision Goggles showing very faint missing textures if playing with HDR off.
- Fixed the on-fire visual effect not animating on the Gunslinger.
- Made the Sapper's glass consistent with the Mad Milk's, Jarate's, and Syringe Gun's glass.
- Removed cubemap reflections for consistency and added missing proxies to the Quickiebomb Launcher's stickybombs.
- Restored lightwarp and made the gold part less blinding of the Weather Master.
- Restored unused bumpmap on the Proof of Purchase.
- Spectral Merasmus now has consistent phong and rim-lighting parameters with non-Spectral Merasmus, he is also now transparent, now that the transparency rendering order has been mostly fixed by Valve.
- The Payload cart that is used in Hoodoo now has phong shading, rim lighting, and the player lightwarp, which makes it look better and consistent with the regular Payload cart.
- The Quadwrangler, Albrero, and Seeing Double now use the proper player lightwarp instead of the sharp weapon one.
- The Rainblower now uses cubemap reflections.
- The icon of the Chargin' Targe is now consistent with what the model looks like. The old icon was blue-striped and darker, which came from an old team-colored version of the model before it was made orange and lighter.
- The icon of the Scottish Resistance is now consistent with the fixed materials, originally it had soft lightning and was bland/darker.
- The 2024 Summer Update fixed the Tiny Timber's material to support painting. However, it also seemingly inadvertently modified phong parameters so that the wood now looks incredibly shiny. This has been rectified.
- Various misc. cleanup and DirectX 8 fixes to some materials.
Updates to existing fixes
- Made a much more visible and better community sparkle spread fix, the previous one had much lower visibility due to the lock being fixed, but now the lock fix is compensated for.
- Switched over the Buff Banner backpack's, B.A.S.E Jumper's, and the Cozy Camper's lightwarp textures to the softened version. This was done so that the lightwarp fits better with the cloth-based texture of these weapons while still sticking out compared to other cosmetics.
- The Gunboats no longer use $detail to look bright like the backpack icon, it now has a new texture that's a brighter version of the original texture.
- The minigun casing effect now is brighter based on feedback that it was too dark previously. It is now also re-rendered with the cubemap reflection disabled to fit more in all environments.
- Touched up the Dragon's Fury's projectile effect - the look of it is now generally better and more accurate.
- Turned off collision checks for the smoke of explosions to improve performance.
Installation instructions
Install easily by dragging the TF2UltimateVisualFix.vpk file (or its variants) to the tf\custom folder in the game's directory you drag your mods to (e. g. mastercomfig). It works on most community servers.
If you receive crashes while playing in servers that have sv_pure 1/2 and block this mod, download the version without model fixes (only Sentry Buster uber fix intact) and you shall crash no more.
Make sure to report any bugs, oversights, make suggestions in the Issues tab.