Entering the directory and running cargo run
will pull all dependencies and run the project.
- Moving the cursor with arrow key buttons. Later we could implement keybindings and a menu, too
- Dropping the fruit with the spacebar.
- Merging and collision logic.
- Rapidly pressing space prevents a second fruit from spawning; will need to lock the
drop_fruit
function whileupdate_collisions
is waiting for a collision.
- No texture collision on fruit drop. Now, a fruit will only respawn after the last one has collided with some other fruit or the floor.