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Merge pull request #50 from tong/update-api-links
Update api links
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The left arm is controlled by Inverse Kinematics with a finger following a ball movement. Use `W` `S` `A` and `D` keys to move the ball. | ||
The right arm is controlled by Forward Kinematics with a Haxe script. | ||
The left arm is controlled by Inverse Kinematics with a finger following a ball movement. | ||
Use `W` `S` `A` and `D` keys to move the ball. | ||
The right arm is controlled by Forward Kinematics with a Haxe script. |
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- https://armory3d.org/api/iron/system/Ease.html | ||
- https://armory3d.org/api/iron/system/Tween.html | ||
- https://api.armory3d.org/iron/system/Ease.html | ||
- https://api.armory3d.org/iron/system/Tween.html |
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https://armory3d.org/api/kha/Storage.html | ||
https://api.armory3d.org/kha/Storage.html |
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- WIP, see attached MyTrait script (scene traits) | ||
- To generate config.arm file, enable `Armory Project - Write Config` | ||
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https://armory3d.org/api/armory/data/Config.html | ||
https://api.armory3d.org/armory/data/Config.html |
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Keyboard `Escape` to toggle mouse lock. | ||
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https://armory3d.org/api/iron/system/Mouse.html | ||
https://api.armory3d.org/iron/system/Mouse.html |
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Press keyboard A, D to rotate object | ||
Press keyboard `A`, `D` to rotate object |
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- Press 1, 2 or 3 | ||
- Press `1`, `2` or `3` |
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Use build macro to: | ||
- Create trait constructor | ||
- Create trait init function | ||
- Parse exported `Scene.arm` file and auto create references to objects in scene | ||
Use build macro to: | ||
- Create trait constructor | ||
- Create trait init function | ||
- Parse exported `Scene.arm` file and auto create references to objects in scene |
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Transparency using 'Properties - Material - Armory Props - Alpha Test' | ||
Transparency using `Properties - Material - Armory Props - Alpha Test` |
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Left click and drag to rotate the monkey. Left click to spawn decal with random color. | ||
Scroll up or down to zoom in or out. Right click to clear all decals | ||
- Left click and drag to rotate the monkey. | ||
- Left click to spawn decal with random color. | ||
- Scroll up or down to zoom in or out. | ||
- Right click to clear all decals |
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Shows how to control material nodes at run-time. | ||
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- Enable 'Parameter' property in 'Logic Node Editor - Properties - Armory Material Node' | ||
- Enable `Parameter` property in `Logic Node Editor - Properties - Armory Material Node` | ||
- RGB, Value and Image Texture nodes are supported | ||
- See 'MyTrait' script to set material parameters using Haxe | ||
- See 'NodeTree' to set material parameters using logic nodes | ||
- See `MyTrait` script to set material parameters using Haxe | ||
- See `NodeTree` to set material parameters using logic nodes | ||
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https://github.com/armory3d/armory/wiki/materials#material-parameters |
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- https://github.com/armory3d/armory/wiki/navmesh | ||
--- | ||
- [NavMesh](https://api.armory3d.org/armory/trait/NavMesh.html) | ||
- [NavAgent](https://api.armory3d.org/armory/trait/NavAgent.html) | ||
- [NavCrowd](https://api.armory3d.org/armory/trait/NavCrowd.html) | ||
- https://api.armory3d.org/armory/trait/NavMesh.html | ||
- https://api.armory3d.org/armory/trait/NavAgent.html | ||
- https://api.armory3d.org/armory/trait/NavCrowd.html |
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- https://github.com/armory3d/armory/wiki/physics#rigid-body-constraints | ||
- https://armory3d.org/api/armory/trait/physics/PhysicsConstraint.html | ||
- https://api.armory3d.org/armory/trait/physics/PhysicsConstraint.html |
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https://armory3d.org/api/armory/trait/PhysicsDrag.html | ||
https://api.armory3d.org/armory/trait/PhysicsDrag.html |
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Use keys `A` and `D` to rotate the cube | ||
The camera follows the cube smoothly with interpolation | ||
Use keys `A` and `D` to rotate the cube. | ||
The camera follows the cube smoothly with interpolation. |
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Spawns an object from another scene. | ||
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https://armory3d.org/api/iron/Scene.html#spawnObject | ||
https://api.armory3d.org/iron/Scene.html#spawnObject |