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Merge pull request #29 from tong/improve-projects
Misc improvements
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Check console. | ||
Shows how to call js after clicking on a `Cube` object. | ||
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- Requires html5 target and physics enabled. | ||
- Check devtools for output. | ||
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https://github.com/armory3d/armory/wiki/js |
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{"name":"untitled","x":0,"y":0,"width":960,"height":540,"elements":[{"id":1,"type":1,"name":"Image","event":"","x":0,"y":0,"width":1280,"height":720,"text":"Image","asset":"menu.jpg","color":-1,"anchor":0,"children":[]},{"id":0,"type":1,"name":"Image","event":"play","x":404,"y":197,"width":160,"height":160,"text":"Image","asset":"ui_play.png","color":-1,"anchor":4,"children":[]}],"assets":[{"name":"ui_play.png","file":"../../Assets/ui_play.png","id":0},{"name":"menu.jpg","file":"../../Assets/menu.jpg","id":1}]} | ||
{"name":"untitled","x":0,"y":0,"width":960,"height":540,"elements":[{"id":3,"type":1,"name":"Button","event":"play","x":400,"y":260,"width":160,"height":160,"rotation":0,"text":"My Image.002","asset":"ui_play.png","progress_at":0,"progress_total":100,"strength":1,"alignment":0,"anchor":0,"parent":null,"children":[],"visible":true},{"id":4,"type":1,"name":"Image","event":"","x":0,"y":0,"width":960,"height":540,"rotation":0,"text":"My Image","asset":"menu.jpg","progress_at":0,"progress_total":100,"strength":1,"alignment":0,"anchor":0,"parent":null,"children":[],"visible":true}],"assets":[{"name":"ui_play.png","file":"../../Assets/ui_play.png","id":0},{"name":"menu.jpg","file":"../../Assets/menu.jpg","id":1}],"theme":"Default Light"} |
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Click to lock mouse, press ESC to unlock mouse. | ||
Keyboard `Escape` to toggle mouse lock. | ||
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https://armory3d.org/api/iron/system/Mouse.html |
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Shows how to control material nodes at run-time. | ||
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- Enable 'Parameter' property in 'Logic Node Editor - Properties - Armory Material Node' | ||
- RGB, Value and Image Texture nodes are supported | ||
- See 'MyTrait' script to set material parameters using Haxe | ||
- See 'NodeTree' to set material parameters using logic nodes | ||
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https://github.com/armory3d/armory/wiki/materials#material-parameters |
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Note: Krom is not yet supported, please use HTML5 or native targets for now. | ||
ffmpeg is required to process video files. | ||
- Krom is not yet supported, please use HTML5 or native targets for now. | ||
- ffmpeg is required to process video files. | ||
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1. Install ffmpeg binaries from https://ffmpeg.org | ||
2. Point 'Edit - Preferences... - Add-ons - Armory - Advanced - FFMPEG Path' to ffmpeg binary | ||
3. Play! | ||
1. Install [ffmpeg](https://ffmpeg.org) | ||
2. Point `Edit - Preferences… - Add-ons - Armory - Advanced - FFMPEG Path` to ffmpeg binary | ||
3. Play | ||
4. During the first build, video processing may take some time |
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To generate terrain: | ||
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- Place your heightmap as `Bundled/heightmap_01.png` | ||
- Navigate to `Properties - Scene - Armory Terrain` | ||
- Set terrain dimensions using `Sector Size` | ||
- Set terrain height using `Height Scale` | ||
- Click `Generate` | ||
- Adjust terrain material | ||
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Check terrain template: <https://github.com/tong/armory_templates/tree/master/third_person_terrain> | ||
See <https://github.com/tong/armory_templates/tree/master/third_person_terrain> |
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- Keyboard `L/R` Rotate cone | ||
- Mouse `L` Raycast in cone direction | ||
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https://github.com/armory3d/armory/wiki/physics#raycast |
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Press keyboard r, t, f, g, v, b to rotate suzanne | ||
#### Keyboard | ||
`R T F G V B` to rotate suzanne |
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