this a Network Library for unity3D , all client have Tcp/Udp Implementation
- TCP communication
- UDP communication
- Factories to ensure the most easy setup
- Server and Client Wrappers (Auto-Reconnect, Auto-Join)
- Object oriented. Don't worry about bits and bytes. Send and receive objects
- Optional RSA encryption for TCP and UDP
- Use lambdas, delegates or even async operations to send and receive objects
- Useful helpers to quickly send small information, without creating an object
- Logging for debugging or traffic inspection
- No magic numbers, identifiers or configurations required
- Very fast and relieable
- Highly customizable Code
- fast and easy understandble c# code
- OpenSource and Free to use