Navigate a neon cube through a glowing endless map! Shrink as you go, grow by collecting cubes and dodge vibrant obstacles. Stay alive or explode into glowing pieces! ✨. This early release features fast-paced gameplay, a stylish design and challenges your reflexes.
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Unity Play showcase version: Play the game on Unity Play
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Latest version: Play the game on itch.io
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Movement: Use the arrow keys or WASD.
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Dodge the obstacles, collect the coins and collect the cubes to gain size.
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Try to get the highest score as the pace of the game gradually increases.
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Visual Effects::
- Retro Effect: Implemented a retro-inspired look with post-processing effects such as bloom, Panini projection, vignette, chromatic aberration, film grain, and motion blur.
- Atmospheric Fog: Added a fog effect to enhance the horizon.
- Grid Plane: Created a grid as the primary ground element for the retro style.
- Collectable Particles: Introduced particle effects to enhance the visual appeal of collectables.
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UI:
- Leaderboard Integration: Added leaderboards to both the main menu and the game over panel, featuring name and score submission functionality.
- Menu Redesign: Redesigned the main menu and game over panel for improved aesthetics and usability.
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Sound:
- Theme Music Update: Replaced the main theme music with a new track.
- Sound Effects: Added sound effects for crashes, collectables, line changes, and button clicks.
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Player Mechanics:
- Size increase and decrease.
- Acceleration depends on level maximum speed.
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Game Systems:
- Game Over System: The player dies when the cube's size shrinks until their health bar is depleted.
- Player Health System: Player decreases in size over time and increases in size as player collect cubes. The health bar updates according to player size.
- Obstacle System: There are different types of obstacles: motionless, horizontally moving and vertically moving. They appear by random chance.
- Curved World System: The world is curved with a custom shader. The curve value is randomly generated on the X or Y axis.
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Visual Effects::
- Custom Shaders: There ara custom shaders for curve and glow effects.
- Player Particle: Small neon cube particles are present for size loss effect.
- Player Trail: As the player speed increases, neon trails appear.
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Player Mechanics:
- Horizontal line change movement with arrow keys. ( 3 line )
- Acceleration over time.
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Sounds:
- Game Sounds: Background music.
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Game Systems:
- Spawn Systems: There are spawn systems for ground, obstacles and coins.
- High Score and Coin Systems: There are level base and total count for score and coins. Used PlayerPrefs.
- Game Over System: When colliding with an obstacle, the camera shakes and the player turns into small cubes. Level data is reset.
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UI:
- Main Menu: The starting screen where players can begin the game or exit.
- Game Over Panel: Displayed when the player die. It contain main menu and retry buttons.
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Visual Effects::
- Post-Processing: Applied glow effects to the player, obstacles, coins, and ground to give a neon effect.
- TextMesh Pro(TMP): Texts are styled with glow effects for a polished UI experience.
This project uses various assets from the Unity Asset Store. Below are the credits and links to the assets used:
Sound Effects: