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Version 2.0.0

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@c08oprkiua c08oprkiua released this 02 Sep 22:09
· 2 commits to main since this release

Changes over 1.0:

User-side

  • Bumped project up to Godot 4.3
  • Completely reorganized UI, with more options
    • Code previews added for the generated C++. These previews can be modified before being saved to disk, or even not saved to disk at all if you just need to generate, copy, and paste.
    • Generating an output, saving that output to disk, and opening the folder of that output are now 3 separate buttons
    • Settings button, settings window thereof coming Soon:tm:
  • Variable generation now supports initial values
  • Bugfix: Property binds now use proper Variant::Type enum entries
  • Boot screen is now light blue, cause I felt like it

Backend:

  • Nearly complete codebase refactor, so that i's more uniformly organized for expansion of features in the future (eg. completing the full GDScript to C++ converter, adding a function binding generator, etc.)
  • Added intentional support for Godot 3. Not enabled yet due to a lack of a functional settings GUI