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Code previews added for the generated C++. These previews can be modified before being saved to disk, or even not saved to disk at all if you just need to generate, copy, and paste.
Generating an output, saving that output to disk, and opening the folder of that output are now 3 separate buttons
Bugfix: Property binds now use proper Variant::Type enum entries
Boot screen is now light blue, cause I felt like it
Backend:
Nearly complete codebase refactor, so that i's more uniformly organized for expansion of features in the future (eg. completing the full GDScript to C++ converter, adding a function binding generator, etc.)
Added intentional support for Godot 3. Not enabled yet due to a lack of a functional settings GUI