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⭐ res://popochiu/PopochiuData.cfg is now the HUB for Rooms, Characters, Inventory items, Dialogs and AudioCues.
⭐ res://PopochiuSettings.tres now stores some settings for the project.
PopochiuProps in a PopochiuRoom can now be nested and still be listed (and clickable) in the dock.
Core
⭐ The main camera is no longer centered in (0, 0). Now it is centered in the game's viewport.
Graphic interface and Transition layer scenes are loaded on runtime to Popochiu.
⭐ PopochiuRoom inherits from YSort instead of Node2D.
Props and Characters nodes in PopochiuRoom are YSort.
Inventory and toolbar can now be always visible (you can change this using the Settings button in the dock).
PopochiuCharacters now have a can_move flag so a PC could not move.
Plugin
Added button to the dock's footer to open Settings.
⭐ Created Setup popup to change game's viewport size, test size and game type: Default, 2D, Pixel.
Default: No stretch. Texture import preset set to the default 2D.
2D: Stretch mode set to 2D and stretch aspect set to keep. Texture import preset set to the default 2D.
Pixel: Stretch mode set to 2D and stretch aspect set to keep. Texture import preset set to 2D pixel.
The Setup popup will automatically appear after the first Editor restart. Then it can be opened using the Setup button in the dock's footer.
GraphicInterface and TransitionsLayer are moved out of the addon's folder after closing the Setup popup on the first restart.
Props, Hotspots and Regions are centered on creation based on game's viewport width and height in ProjectSettings.
⭐ Audio (huge improvements here) ⭐
A popup appears to show the progress of creating the audio cues for the project.
Each row in the Audio tab shows the path to its file.
The project is read in order to know which are the AudioCue files to create instead of creating them on the fly. This fixes a problem related with creating files in a folder while reading it at the same time.
Renaming and moving audio files no longer break the game.