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killstreaks.yml
Cervinakuy edited this page Sep 14, 2020
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Killstreaks allow for events to be run on a certain kill count being reached (killstreak), or on a certain kill count being lost (endstreak).
Documented Sample Configuration
KillStreaks: # section for killstreaks
3: # kill streak number
Sound: # sound played to ALL players in the KitPvP arena
Sound: ENDERDRAGON_GROWL
Pitch: 1
Message: # message sent to ALL players in the KitPvP arena
Message: '%prefix% &b%player% &7is on a killstreak of &b%streak% Kills&7.'
6: # example with all options
Title: # title sent to ALL players in the KitPvP arena
Title: '&6&lKill Streak'
Subtitle: '&6%player% &7is on a &6%streak% &7kill streak.'
Sound:
Sound: ENDERDRAGON_GROWL
Pitch: 1
Message:
Message: '%prefix% &b%player% &7is on a killstreak of &b%streak% Kills&7.'
Commands: # commands either run from the streaker or the console
- 'player: this command is run from the player, %player% can be used'
- 'console: this command is run from the console, %player% can be used'
EndStreaks: # section for endstreaks
3:
Sound:
Sound: ENDERDRAGON_GROWL
Pitch: 1
Message:
Message: '%prefix% &b%player% &7lost their streak of &b%streak% Kills&7.'
It is important to note that not all options need to be present in order for a Killstreak or Endstreak to function. For instance, the 6 Killstreak example in the snippet above includes all possible options (Title
, Sound
, Message
, and Commands
). However, the previous Killstreak for 3 kills only includes a Sound
and Message
section.
To entirely disable the Killstreak (and Endstreak) system, change your killstreaks.yml to the following content:
KillStreaks: {}
EndStreaks: {}