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Update submitted shootouts to match what's on the site today
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* Michael's nbody silently replaced mine, so nbody3 is updated to reflect that
* Damian's nbody is version 4
* Jade's binary trees is version 4

---
Signed-off-by: Brad Chamberlain <bradcray@users.noreply.github.com>
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bradcray committed Sep 27, 2024
1 parent d2a1bda commit 345fc54
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6 changes: 3 additions & 3 deletions test/studies/shootout/submitted/binarytrees-submitted.graph
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perfkeys: real, real
graphkeys: release, submitted
files: binarytrees.dat, binarytrees-submitted.dat
perfkeys: real, real, real
graphkeys: release, submitted (3), submitted (4)
files: binarytrees.dat, binarytrees-submitted.dat, binarytrees4.dat
graphtitle: Submitted Binary Trees Shootout Benchmark (n=21)
ylabel: Time (seconds)
86 changes: 86 additions & 0 deletions test/studies/shootout/submitted/binarytrees4.chpl
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/* The Computer Language Benchmarks Game
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/
contributed by Jade Abraham
based on the Chapel #3 version by Casey Battaglino, Ben Harshbarger, and
Brad Chamberlain
*/

config const n = 10; // the maximum tree depth

proc main() {
const minDepth = 4, // the shallowest tree
maxDepth = max(minDepth + 2, n), // the deepest normal tree
strDepth = maxDepth + 1, // the depth of the "stretch" tree
depths = minDepth..maxDepth by 2; // the range of depths to create
var stats: [depths] (int,int); // stores statistics for the trees

//
// Create the short-lived "stretch" tree, checksum it, and print its stats.
//
{
const strTree = new Tree(strDepth);
writeln("stretch tree of depth ", strDepth, "\t check: ", strTree.sum());
}

//
// Build the long-lived tree.
//
const llTree = new Tree(maxDepth);

//
// Iterate over the depths. At each depth, create the required trees in
// parallel, compute their sums, and free them.
//
for depth in depths {
const iterations = 2**(maxDepth - depth + minDepth);
var sum = 0;

forall i in 1..iterations with (+ reduce sum) {
const t = new Tree(depth);
sum += t.sum();
}
stats[depth] = (iterations, sum);
}

//
// Print out the stats for the trees of varying depths.
//
for (depth, (numTrees, checksum)) in zip(depths, stats) do
writeln(numTrees, "\t trees of depth ", depth, "\t check: ", checksum);

//
// Checksum the long-lived tree, print its stats, and free it.
//
writeln("long lived tree of depth ", maxDepth, "\t check: ", llTree.sum());
}


//
// A simple balanced tree node class
//
class Tree {
var left, right: unmanaged Tree?;

//
// A Tree-building initializer
//
proc init(depth) {
if depth > 0 {
left = new unmanaged Tree(depth-1);
right = new unmanaged Tree(depth-1);
}
}

//
// Add up tree node, freeing as we go
//
proc sum(): int {
var sum = 1;
if left {
sum += left!.sum() + right!.sum();
delete left, right;
}
return sum;
}
}
1 change: 1 addition & 0 deletions test/studies/shootout/submitted/binarytrees4.good
1 change: 1 addition & 0 deletions test/studies/shootout/submitted/binarytrees4.perfexecopts
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--n=21 # binarytrees4
1 change: 1 addition & 0 deletions test/studies/shootout/submitted/binarytrees4.perfkeys
6 changes: 3 additions & 3 deletions test/studies/shootout/submitted/nbody-submitted.graph
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perfkeys: real, real, real
graphkeys: release, submitted (2), submitted (3)
files: nbody.dat, nbody-submitted.dat, nbody3.dat
perfkeys: real, real, real, real
graphkeys: release, submitted (2), submitted (3), submitted (4)
files: nbody.dat, nbody-submitted.dat, nbody3.dat, nbody4.dat
graphtitle: Submitted N-body Shootout Benchmark
ylabel: Time (seconds)
7 changes: 4 additions & 3 deletions test/studies/shootout/submitted/nbody3.chpl
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/* The Computer Language Benchmarks Game
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/
contributed by Brad Chamberlain
derived from the Chapel version by Albert Sidelnik and myself
contributed by Michael Ferguson
derived from the Chapel# version by Brad Chamberlain
*/

use Math; // to get access to 'pi'
Expand Down Expand Up @@ -94,7 +94,8 @@ proc advance(dt) {
for param i in 0..<numBodies {
for param j in i+1..<numBodies {
const dpos = bodies[i].pos - bodies[j].pos,
mag = dt / sqrt(sumOfSquares(dpos))**3;
dposNormSq = sumOfSquares(dpos),
mag = dt / (dposNormSq * sqrt(dposNormSq));

bodies[i].vel -= dpos * bodies[j].mass * mag;
bodies[j].vel += dpos * bodies[i].mass * mag;
Expand Down
140 changes: 140 additions & 0 deletions test/studies/shootout/submitted/nbody4.chpl
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/* The Computer Language Benchmarks Game
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/
contributed by Damian McGuckin
derived from the Chapel version by Brad Chamberlain
*/

use Math; // to get access to 'pi'

config const n = 10000; // The number of timesteps to simulate

param solarMass = 4 * pi * pi,
daysPerYear = 365.24;


//
// a record for representing the position, velocity, and mass of
// bodies in the solar system
//
record body {
var pos: 4*real;
var vel: 4*real;
var mass: real;
}

//
// the bodies that we'll be simulating
//
var bodies = (/* sun */
new body(mass = solarMass),

/* jupiter */
new body(pos = ( 4.84143144246472090e+00,
-1.16032004402742839e+00,
-1.03622044471123109e-01, 0.0),
vel = ( 1.66007664274403694e-03 * daysPerYear,
7.69901118419740425e-03 * daysPerYear,
-6.90460016972063023e-05 * daysPerYear, 0.0),
mass = 9.54791938424326609e-04 * solarMass),

/* saturn */
new body(pos = ( 8.34336671824457987e+00,
4.12479856412430479e+00,
-4.03523417114321381e-01, 0.0),
vel = (-2.76742510726862411e-03 * daysPerYear,
4.99852801234917238e-03 * daysPerYear,
2.30417297573763929e-05 * daysPerYear, 0.0),
mass = 2.85885980666130812e-04 * solarMass),

/* uranus */
new body(pos = ( 1.28943695621391310e+01,
-1.51111514016986312e+01,
-2.23307578892655734e-01, 0.0),
vel = ( 2.96460137564761618e-03 * daysPerYear,
2.37847173959480950e-03 * daysPerYear,
-2.96589568540237556e-05 * daysPerYear, 0.0),
mass = 4.36624404335156298e-05 * solarMass),

/* neptune */
new body(pos = ( 1.53796971148509165e+01,
-2.59193146099879641e+01,
1.79258772950371181e-01, 0.0),
vel = ( 2.68067772490389322e-03 * daysPerYear,
1.62824170038242295e-03 * daysPerYear,
-9.51592254519715870e-05 * daysPerYear, 0.0),
mass = 5.15138902046611451e-05 * solarMass)
);

param numBodies = bodies.size; // the number of bodies being simulated

proc main() {
initSun(); // initialize the sun's velocity

writef("%.9r\n", energy()); // print the initial energy

for 1..n do // simulate 'n' timesteps
advance(0.01);

writef("%.9r\n", energy()); // print the final energy
}

//
// compute the sun's initial velocity
//
proc initSun() {
var p = bodies[0].vel; // initially all zeros

for param i in 1..<numBodies {
p -= bodies[i].vel * bodies[i].mass;
}
bodies[0].vel = p / solarMass;
}

//
// advance the positions and velocities of all the bodies
//
proc advance(dt) {
param n = numBodies-1;

for param i in 0..n-1 {
const p = bodies[i].pos; // rip 'pos' out of loop
const m = bodies[i].mass; // rip 'mass' out of loop
var v = bodies[i].vel; // accumulate within loop

for param j in i+1..n {
const dp = p - bodies[j].pos;
const dpsq = sumOfSquares(dp);
const mag = dt / (dpsq * sqrt(dpsq));

v -= dp * bodies[j].mass * mag;
bodies[j].vel += dp * m * mag;
}
bodies[i].vel = v;
bodies[i].pos += dt * v;
}
bodies[n].pos += dt * bodies[n].vel;
}

//
// compute the energy of the bodies
//
proc energy() {
var e = 0.0;

for param i in 0..<numBodies {
const p = bodies[i].pos; // rip 'pos' out of loop
var _e = 0.5 * sumOfSquares(bodies[i].vel);

for param j in i+1..<numBodies {
_e -= bodies[j].mass / sqrt(sumOfSquares(p - bodies[j].pos));
}
e = fma(_e, bodies[i].mass, e); // rip common multiplier out of loop
}
return e;
}

inline proc sumOfSquares(v)
{
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
}
1 change: 1 addition & 0 deletions test/studies/shootout/submitted/nbody4.good
1 change: 1 addition & 0 deletions test/studies/shootout/submitted/nbody4.perfexecopts
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--n=50000000 # nbody4
1 change: 1 addition & 0 deletions test/studies/shootout/submitted/nbody4.perfkeys

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