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James Chen
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LOCAL_PATH := $(call my-dir) | ||
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include $(CLEAR_VARS) | ||
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LOCAL_MODULE := box2d_static | ||
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LOCAL_MODULE_FILENAME := libbox2d | ||
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LOCAL_SRC_FILES := \ | ||
Collision/b2BroadPhase.cpp \ | ||
Collision/b2CollideCircle.cpp \ | ||
Collision/b2CollideEdge.cpp \ | ||
Collision/b2CollidePolygon.cpp \ | ||
Collision/b2Collision.cpp \ | ||
Collision/b2Distance.cpp \ | ||
Collision/b2DynamicTree.cpp \ | ||
Collision/b2TimeOfImpact.cpp \ | ||
Collision/Shapes/b2ChainShape.cpp \ | ||
Collision/Shapes/b2CircleShape.cpp \ | ||
Collision/Shapes/b2EdgeShape.cpp \ | ||
Collision/Shapes/b2PolygonShape.cpp \ | ||
Common/b2BlockAllocator.cpp \ | ||
Common/b2Draw.cpp \ | ||
Common/b2Math.cpp \ | ||
Common/b2Settings.cpp \ | ||
Common/b2StackAllocator.cpp \ | ||
Common/b2Timer.cpp \ | ||
Dynamics/b2Body.cpp \ | ||
Dynamics/b2ContactManager.cpp \ | ||
Dynamics/b2Fixture.cpp \ | ||
Dynamics/b2Island.cpp \ | ||
Dynamics/b2World.cpp \ | ||
Dynamics/b2WorldCallbacks.cpp \ | ||
Dynamics/Contacts/b2ChainAndCircleContact.cpp \ | ||
Dynamics/Contacts/b2ChainAndPolygonContact.cpp \ | ||
Dynamics/Contacts/b2CircleContact.cpp \ | ||
Dynamics/Contacts/b2Contact.cpp \ | ||
Dynamics/Contacts/b2ContactSolver.cpp \ | ||
Dynamics/Contacts/b2EdgeAndCircleContact.cpp \ | ||
Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \ | ||
Dynamics/Contacts/b2PolygonAndCircleContact.cpp \ | ||
Dynamics/Contacts/b2PolygonContact.cpp \ | ||
Dynamics/Joints/b2DistanceJoint.cpp \ | ||
Dynamics/Joints/b2FrictionJoint.cpp \ | ||
Dynamics/Joints/b2GearJoint.cpp \ | ||
Dynamics/Joints/b2Joint.cpp \ | ||
Dynamics/Joints/b2MotorJoint.cpp \ | ||
Dynamics/Joints/b2MouseJoint.cpp \ | ||
Dynamics/Joints/b2PrismaticJoint.cpp \ | ||
Dynamics/Joints/b2PulleyJoint.cpp \ | ||
Dynamics/Joints/b2RevoluteJoint.cpp \ | ||
Dynamics/Joints/b2RopeJoint.cpp \ | ||
Dynamics/Joints/b2WeldJoint.cpp \ | ||
Dynamics/Joints/b2WheelJoint.cpp \ | ||
Rope/b2Rope.cpp | ||
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. | ||
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. | ||
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include $(BUILD_STATIC_LIBRARY) |
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/* | ||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef BOX2D_H | ||
#define BOX2D_H | ||
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/** | ||
\mainpage Box2D API Documentation | ||
\section intro_sec Getting Started | ||
For documentation please see http://box2d.org/documentation.html | ||
For discussion please visit http://box2d.org/forum | ||
*/ | ||
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// These include files constitute the main Box2D API | ||
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#include <Box2D/Common/b2Settings.h> | ||
#include <Box2D/Common/b2Draw.h> | ||
#include <Box2D/Common/b2Timer.h> | ||
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#include <Box2D/Collision/Shapes/b2CircleShape.h> | ||
#include <Box2D/Collision/Shapes/b2EdgeShape.h> | ||
#include <Box2D/Collision/Shapes/b2ChainShape.h> | ||
#include <Box2D/Collision/Shapes/b2PolygonShape.h> | ||
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#include <Box2D/Collision/b2BroadPhase.h> | ||
#include <Box2D/Collision/b2Distance.h> | ||
#include <Box2D/Collision/b2DynamicTree.h> | ||
#include <Box2D/Collision/b2TimeOfImpact.h> | ||
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#include <Box2D/Dynamics/b2Body.h> | ||
#include <Box2D/Dynamics/b2Fixture.h> | ||
#include <Box2D/Dynamics/b2WorldCallbacks.h> | ||
#include <Box2D/Dynamics/b2TimeStep.h> | ||
#include <Box2D/Dynamics/b2World.h> | ||
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#include <Box2D/Dynamics/Contacts/b2Contact.h> | ||
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#include <Box2D/Dynamics/Joints/b2DistanceJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2GearJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MotorJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MouseJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RopeJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WeldJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WheelJoint.h> | ||
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#endif |
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set(BOX2D_SRC | ||
Collision/Shapes/b2ChainShape.cpp | ||
Collision/Shapes/b2CircleShape.cpp | ||
Collision/Shapes/b2EdgeShape.cpp | ||
Collision/Shapes/b2PolygonShape.cpp | ||
Collision/b2BroadPhase.cpp | ||
Collision/b2CollideCircle.cpp | ||
Collision/b2CollideEdge.cpp | ||
Collision/b2CollidePolygon.cpp | ||
Collision/b2Collision.cpp | ||
Collision/b2Distance.cpp | ||
Collision/b2DynamicTree.cpp | ||
Collision/b2TimeOfImpact.cpp | ||
Common/b2BlockAllocator.cpp | ||
Common/b2Draw.cpp | ||
Common/b2Math.cpp | ||
Common/b2Settings.cpp | ||
Common/b2StackAllocator.cpp | ||
Common/b2Timer.cpp | ||
Dynamics/Contacts/b2ChainAndCircleContact.cpp | ||
Dynamics/Contacts/b2ChainAndPolygonContact.cpp | ||
Dynamics/Contacts/b2CircleContact.cpp | ||
Dynamics/Contacts/b2Contact.cpp | ||
Dynamics/Contacts/b2ContactSolver.cpp | ||
Dynamics/Contacts/b2EdgeAndCircleContact.cpp | ||
Dynamics/Contacts/b2EdgeAndPolygonContact.cpp | ||
Dynamics/Contacts/b2PolygonAndCircleContact.cpp | ||
Dynamics/Contacts/b2PolygonContact.cpp | ||
Dynamics/Joints/b2DistanceJoint.cpp | ||
Dynamics/Joints/b2FrictionJoint.cpp | ||
Dynamics/Joints/b2GearJoint.cpp | ||
Dynamics/Joints/b2Joint.cpp | ||
Dynamics/Joints/b2MouseJoint.cpp | ||
Dynamics/Joints/b2MotorJoint.cpp | ||
Dynamics/Joints/b2PrismaticJoint.cpp | ||
Dynamics/Joints/b2PulleyJoint.cpp | ||
Dynamics/Joints/b2RevoluteJoint.cpp | ||
Dynamics/Joints/b2RopeJoint.cpp | ||
Dynamics/Joints/b2WeldJoint.cpp | ||
Dynamics/Joints/b2WheelJoint.cpp | ||
Dynamics/b2Body.cpp | ||
Dynamics/b2ContactManager.cpp | ||
Dynamics/b2Fixture.cpp | ||
Dynamics/b2Island.cpp | ||
Dynamics/b2World.cpp | ||
Dynamics/b2WorldCallbacks.cpp | ||
Rope/b2Rope.cpp | ||
) | ||
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include_directories( | ||
.. | ||
) | ||
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add_library(box2d STATIC | ||
${BOX2D_SRC} | ||
) | ||
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set_target_properties(box2d | ||
PROPERTIES | ||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" | ||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" | ||
) |
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/* | ||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#include <Box2D/Collision/Shapes/b2ChainShape.h> | ||
#include <Box2D/Collision/Shapes/b2EdgeShape.h> | ||
#include <new> | ||
#include <memory.h> | ||
#include <string.h> | ||
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b2ChainShape::~b2ChainShape() | ||
{ | ||
b2Free(m_vertices); | ||
m_vertices = NULL; | ||
m_count = 0; | ||
} | ||
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void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count) | ||
{ | ||
b2Assert(m_vertices == NULL && m_count == 0); | ||
b2Assert(count >= 3); | ||
for (int32 i = 1; i < count; ++i) | ||
{ | ||
b2Vec2 v1 = vertices[i-1]; | ||
b2Vec2 v2 = vertices[i]; | ||
// If the code crashes here, it means your vertices are too close together. | ||
b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop); | ||
} | ||
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m_count = count + 1; | ||
m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); | ||
memcpy(m_vertices, vertices, count * sizeof(b2Vec2)); | ||
m_vertices[count] = m_vertices[0]; | ||
m_prevVertex = m_vertices[m_count - 2]; | ||
m_nextVertex = m_vertices[1]; | ||
m_hasPrevVertex = true; | ||
m_hasNextVertex = true; | ||
} | ||
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void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count) | ||
{ | ||
b2Assert(m_vertices == NULL && m_count == 0); | ||
b2Assert(count >= 2); | ||
for (int32 i = 1; i < count; ++i) | ||
{ | ||
b2Vec2 v1 = vertices[i-1]; | ||
b2Vec2 v2 = vertices[i]; | ||
// If the code crashes here, it means your vertices are too close together. | ||
b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop); | ||
} | ||
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m_count = count; | ||
m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2)); | ||
memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2)); | ||
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m_hasPrevVertex = false; | ||
m_hasNextVertex = false; | ||
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m_prevVertex.SetZero(); | ||
m_nextVertex.SetZero(); | ||
} | ||
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void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex) | ||
{ | ||
m_prevVertex = prevVertex; | ||
m_hasPrevVertex = true; | ||
} | ||
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void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex) | ||
{ | ||
m_nextVertex = nextVertex; | ||
m_hasNextVertex = true; | ||
} | ||
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b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const | ||
{ | ||
void* mem = allocator->Allocate(sizeof(b2ChainShape)); | ||
b2ChainShape* clone = new (mem) b2ChainShape; | ||
clone->CreateChain(m_vertices, m_count); | ||
clone->m_prevVertex = m_prevVertex; | ||
clone->m_nextVertex = m_nextVertex; | ||
clone->m_hasPrevVertex = m_hasPrevVertex; | ||
clone->m_hasNextVertex = m_hasNextVertex; | ||
return clone; | ||
} | ||
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int32 b2ChainShape::GetChildCount() const | ||
{ | ||
// edge count = vertex count - 1 | ||
return m_count - 1; | ||
} | ||
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void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const | ||
{ | ||
b2Assert(0 <= index && index < m_count - 1); | ||
edge->m_type = b2Shape::e_edge; | ||
edge->m_radius = m_radius; | ||
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edge->m_vertex1 = m_vertices[index + 0]; | ||
edge->m_vertex2 = m_vertices[index + 1]; | ||
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if (index > 0) | ||
{ | ||
edge->m_vertex0 = m_vertices[index - 1]; | ||
edge->m_hasVertex0 = true; | ||
} | ||
else | ||
{ | ||
edge->m_vertex0 = m_prevVertex; | ||
edge->m_hasVertex0 = m_hasPrevVertex; | ||
} | ||
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if (index < m_count - 2) | ||
{ | ||
edge->m_vertex3 = m_vertices[index + 2]; | ||
edge->m_hasVertex3 = true; | ||
} | ||
else | ||
{ | ||
edge->m_vertex3 = m_nextVertex; | ||
edge->m_hasVertex3 = m_hasNextVertex; | ||
} | ||
} | ||
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bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | ||
{ | ||
B2_NOT_USED(xf); | ||
B2_NOT_USED(p); | ||
return false; | ||
} | ||
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bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
const b2Transform& xf, int32 childIndex) const | ||
{ | ||
b2Assert(childIndex < m_count); | ||
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b2EdgeShape edgeShape; | ||
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int32 i1 = childIndex; | ||
int32 i2 = childIndex + 1; | ||
if (i2 == m_count) | ||
{ | ||
i2 = 0; | ||
} | ||
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edgeShape.m_vertex1 = m_vertices[i1]; | ||
edgeShape.m_vertex2 = m_vertices[i2]; | ||
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return edgeShape.RayCast(output, input, xf, 0); | ||
} | ||
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void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | ||
{ | ||
b2Assert(childIndex < m_count); | ||
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int32 i1 = childIndex; | ||
int32 i2 = childIndex + 1; | ||
if (i2 == m_count) | ||
{ | ||
i2 = 0; | ||
} | ||
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b2Vec2 v1 = b2Mul(xf, m_vertices[i1]); | ||
b2Vec2 v2 = b2Mul(xf, m_vertices[i2]); | ||
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aabb->lowerBound = b2Min(v1, v2); | ||
aabb->upperBound = b2Max(v1, v2); | ||
} | ||
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void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const | ||
{ | ||
B2_NOT_USED(density); | ||
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massData->mass = 0.0f; | ||
massData->center.SetZero(); | ||
massData->I = 0.0f; | ||
} |
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