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Makefile copy
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#OBJS specifies which files to compile as part of the project
OBJS = main.cpp Game.cpp TextureManager.cpp
#CC specifies which compiler we're using
CC = g++
#INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -I src\include
#LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -L src\lib
#COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
# -Wl,-subsystem,windows gets rid of the console window
COMPILER_FLAGS = -w -Wl,-subsystem,windows
#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer
#OBJ_NAME specifies the name of our exectuable
OBJ_NAME = Danmaku
#This is the target that compiles our executable
all : $(OBJS)
$(CC) -o $(OBJ_NAME) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS)