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add changelog and cleanup
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dankmeme01 committed Sep 21, 2023
1 parent 2df19da commit 469b35b
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Showing 6 changed files with 13 additions and 8 deletions.
2 changes: 1 addition & 1 deletion about.md
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Expand Up @@ -2,7 +2,7 @@

Globed is an open-source, highly customizable multiplayer mod for Geometry Dash.

It is very much in beta, and you may expierence some issues, especially if you live far from the server location.
It is very much in beta, and you may expierence some issues, especially if you live far from the server location. For optimal experience, make sure to update the mod whenever available, so you get all the latest bugfixes.

## Usage

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10 changes: 10 additions & 0 deletions changelog.md
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@@ -0,0 +1,10 @@
# v0.1.3

* Blocked connecting to the server with no account
* Made it harder for data corruption to cause a crash
* Fixed some grammatical errors
* Other minor fixes

# v0.1.2

Initial release.
2 changes: 1 addition & 1 deletion src/hooked/play_layer.hpp
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Expand Up @@ -50,7 +50,7 @@ class $modify(ModifiedPlayLayer, PlayLayer) {
m_showProgressMoving = Mod::get()->getSettingValue<bool>("show-progress-moving");
m_playerOpacity = static_cast<unsigned char>(Mod::get()->getSettingValue<int64_t>("player-opacity"));

if (g_debug) {
if (g_debug && level->m_levelID == 0) {
level->m_levelID = 1;
}

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1 change: 0 additions & 1 deletion src/ui/central_url_popup.cpp
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Expand Up @@ -17,7 +17,6 @@ bool CentralUrlPopup::setup() {

auto previousValue = Mod::get()->getSavedValue<std::string>("central");

// auto curlEntry = TextArea::create("Testing stuff yoo uwu", "chatFont.fnt", 1.f, m_size.width * 0.8f, {0.5f, 0.5f}, 10.f, true);
m_curlEntry = CCTextInputNode::create(m_size.width * 0.8f, 32.f, "http://example.com", "chatFont.fnt");
m_curlEntry->setMaxLabelWidth(40);
m_curlEntry->setAnchorPoint({0.5f, 0.5f});
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4 changes: 1 addition & 3 deletions src/ui/globed_levels_layer.cpp
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Expand Up @@ -40,7 +40,7 @@ bool GlobedLevelsLayer::init() {
}

void GlobedLevelsLayer::update(float dt) {
if (!g_levelsLoading && !m_fetchingLevels && m_stillLoading /* && m_loadingCircle->isVisible() */) {
if (!g_levelsLoading && !m_fetchingLevels && m_stillLoading) {
fetchLevelList();
}
}
Expand Down Expand Up @@ -152,9 +152,7 @@ void GlobedLevelsLayer::nextLevel() {
if (fetchId == -69) {
m_fetchingLevels = false;
if (m_loadingCircle) {
// m_loadingCircle->setVisible(false);
m_loadingCircle->fadeAndRemove();
// m_loadingCircle->removeFromParent();
m_loadingCircle = nullptr;
}
m_stillLoading = false;
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2 changes: 0 additions & 2 deletions src/ui/player_progress.cpp
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Expand Up @@ -23,8 +23,6 @@ bool PlayerProgress::init(int playerId_) {
m_playerArrow->setScale(0.5f);
this->addChild(m_playerArrow);

// m_playerText->setPosition({20.f, 0.f});

updateValues(0.0f, false);

return true;
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