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1.0.3 first official SDL2-based release with new Debian packages by M…
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…atteo Bini
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davidjoffe committed Nov 28, 2022
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8 changes: 7 additions & 1 deletion HISTORY.txt
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NB: See README.md for most up-to-date history as of October 2016, this file is not always updated.

2022/11/19 - Version 1.0.3
2022/11/29 - Version 1.0.3 First official stable SDL2-based version, with new Debian package files

* New improved Debian package files by Matteo Bini
* First official stable SDL2-based version with Matteo Bini's updates to SDL2
* New in-game fullscreen toggle

2022/11/19 - Version 1.0.3 (dev)

* [19 Nov 2022] Integrating Matteo Bini's implementation of updating the source from SDL1 to SDL2

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5 changes: 3 additions & 2 deletions Makefile
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Expand Up @@ -14,9 +14,10 @@ BIN = davegnukem
# "v1.0 - 3 Apr 2018" [version 1]
# "v1.0.1 - 25 Apr 2020"
# "v1.0.2 - 19 Nov 2022" [<- last version on SDL1 - about to update to SDL2]
# "v1.0.3 - 19 Nov 2022" [New version number for SDL2 version with Matteo Bini SDL2 commit merged in]
# "v1.0.3 - 19 Nov 2022" [New version number for SDL2 version with Matteo Bini SDL2 commit merged in] (1.0.3-dev, working towards official new 1.0.3 stable)
# "v1.0.3 - 29 Nov 2022" First official stable version with Matteo Bini's updates to SDL2, and new improved Debian packaging files by Matteo Bini
V_NUM = 1.0.3
V_DATE = 19 Nov 2022
V_DATE = 29 Nov 2022
VERSION = v$(V_NUM) - $(V_DATE)

# paths
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16 changes: 11 additions & 5 deletions README.md
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# Dave Gnukem
Dave Gnukem is a retro-style 2D scrolling platform shooter similar to, and inspired by, Duke Nukem 1 (~1991). The source code is cross-platform and open source. It runs on Windows, Linux, Mac OS X and more. (The original Duke Nukem 1 had 16-color EGA 320x200 graphics; the aim here is 'similar but different' gameplay and 'look and feel'. It is kind of a parody of the original. Please note it is not a 'clone', and not a 're-make'.)

**29 Nov 2022:** Version 1.0.3 released: First official stable SDL2-based version, with new 'formally maintained' Debian package files (both SDL2 support and Debian packages done by Matteo Bini)

**News Apr 2018: Version 1.0 released.** Apr 2019 OpenBSD port. (Apr 2020: Version 1.0.1 released.) (19 Nov 2022: 1.0.2 and 1.0.3 update to SDL2! Also adding OS/2 port)

**Release Downloads:** https://sourceforge.net/projects/gnukem/
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Recent:

~2022 - Work on Debian support and Debian packaging - user contributions by Matteo Bini, https://github.com/enigma9o7, https://github.com/bgermann, Craig Langman
2022/11/29 - Version 1.0.3 First official stable SDL2-based version, with new formally maintained Debian package files

* New improved Debian package files by Matteo Bini
* First official stable SDL2-based version with Matteo Bini's updates to SDL2
* New in-game fullscreen toggle

2022/11/19 - Version 1.0.3
2022/11/19 - Version 1.0.3-dev

~2022 - Work on Debian support and Debian packaging - user contributions by Matteo Bini, https://github.com/enigma9o7, https://github.com/bgermann, Craig Langman

* [19 Nov 2022] Integrating Matteo Bini's implementation of updating the source from SDL1 to SDL2
* [19 Nov 2022] Integrating Andreas Peters OS/2 port!
Expand Down Expand Up @@ -456,8 +464,6 @@ To add a new 'mission' (i.e. set of levels), edit the missions.txt file and add

* [med] Level Editor is hogging CPU [check sprite editor, does it also?]
* Check for all possible hardcoded keys that may be interfering with redefined keys (e.g. Ctrl, H, backspace+G etc.)
* [After redefine keys] Ctrl *both* shoot and jump
* CREDITS: Add Vytautas Shaltenis, a.k.a. rtfb, EMH, etc. [who else?]
* Some better graphics
* Signed executables in binary release?
* [check] Dying seems to reset score to 0 - is that right? Cf. DN1 behavior
Expand Down Expand Up @@ -510,4 +516,4 @@ Additional game data credits: Apart from the abovementioned, most the sprites we
Matteo Bini
https://github.com/enigma9o7
https://github.com/bgermann
Craig Langman (New ~2022 Debian package files work in progress e.g. )
Craig Langman
5 changes: 3 additions & 2 deletions src/version.h
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# "v1.0 - 3 Apr 2018" [version 1]
# "v1.0.1 - 25 Apr 2020"
# "v1.0.2 - 19 Nov 2022" [<- last version on SDL1 - about to update to SDL2]
# "v1.0.3 - 19 Nov 2022" [New version number for SDL2 version with Matteo Bini SDL2 commit merged in]
# "v1.0.3 - 19 Nov 2022" [New version number for SDL2 version with Matteo Bini SDL2 commit merged in] (1.0.3-dev, working towards official new 1.0.3 stable)
# "v1.0.3 - 29 Nov 2022" First official stable version with Matteo Bini's updates to SDL2, and new improved Debian packaging files by Matteo Bini
*/

#ifndef _djVERSION_H_
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#define V_NUM "1.0.3"
#endif
#ifndef V_DATE
#define V_DATE "26 Nov 2022"
#define V_DATE "29 Nov 2022"
#endif
#ifndef VERSION
#define VERSION V_NUM " - " V_DATE
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